Just a few days ago, Crystal Dynamics Executive Producer, Scott Amos, of Tomb Raider: Definitive stated that the PS4 and Xbox One editions will run at 30 frames-per-second.
Now, in a livestream interview with GamesRadar, Amos confirmed that the Tomb Raider: Definitive will run 60FPS for PS4, but has left the Xbox One version unconfirmed.
Amos said,
“Uh, no, I mean, you’re seeing it right here. So, there definitely, you know, one of the things that people had asked, they had heard various quotes, actually heard some misquotes, our goal from the beginning was always to be 1080p gameplay at 30 frames per second minimum.”
“Some people have taken that and misconstrued like, ‘Oh, it’s locked to 30!’ Actually, no, it’s literally, the game was always from the beginning, our absolute requirement was gameplay at 1080p and minimum 30 frames per second. And anything past that was gravy. That’s the kind of game we are, the kind of world we are, and as you’re sitting here looking at it, like we said on the PS4, this is running at 60.”
He then added,
“For most of your play, and during action scenes, the Xbox One build will sit on around 30 fps. On the other hand, the PlayStation 4 build will attempt to hit 60 fps as often as possible, and does a pretty good job of doing so, but does have slight dips under 60 fps during certain scenarios.”
We’ll let you know as soon as Square Enix confirms this.
You can view the Tomb Raider: Definitive Edition PS4 Trophies list here, but beware of SPOILERS.
Tomb Raider: Definitive Edition will release on PS4 and Xbox One on January 28. Are you looking forward to playing Tomb Raider: Definitive?
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