The closed beta version of Mythgard by Rhino Games was available from the 12th to the 18th this month. Those who are fans of Magic: The Gathering and other card games will find Mythgard engaging and exciting.
Although first opening with intricate, fantasy artwork that follows a story line full of intrigue and depth. There is a dark, dangerous history in this world eerily similar to our current one, yet it mysteriously contains vampires, Valkyrie, as well as divine beings.
Very quickly, you are introduced to the card-game style of combat. The tutorial is not the most intuitive, but it still successfully got me through the first fight. Over time, as you fight more complex characters, you receive even more instruction as the fighting gets more complex and complicated. At times, you even combine decks with other people, giving you a diverse hand that can chance tactics significantly.
The small narrative bits in between the action left me wanting a little bit more; the clips at times were so short, I felt like I was thrown into the ring right after barely scraping by. In this beta version of Mythgard as well, sometimes the dialogue cut off right before it ended. This broke my immersion slightly, however I am sure that will be resolved in upcoming updates.
Furthermore, as someone whose experience with card games goes as far as simply collecting Pokémon cards in middle school, after the first tutorial, I was still a little lost as Mythgard got more advanced. Thankfully, it is not too complicated, but the lagging of this beta version did make it frustrating to figure everything out again. It felt as though I was walking through molasses at times.
There are two story lines in this Mythgard, each with female protagonists which I appreciated immensely. Both are powerful, strong, and don’t take any nonsense from other people (or creatures). These two women each have their own long and perilous journey ahead of them that I have no doubt will collide in some epic way.
While the narrative was engaging, I am not sure I would personally purchase and play this game. As someone who is more interested in live-action combat, having to imagine foes attacking each other as though they each have their own armies that represents their strength is not appealing. The quick turnaround between combats was annoying to me, as I preferred the story versus the gameplay.
At times, I also felt like some system mechanics were on the verge of being broken. Some foes had cards with life sap, meaning that when they attacked they hurt you, but also gained health back. Not the most original, so that’s fine. But when you attempt to defeat that card (aka minion), they still get life back, which I felt was unfair. Perhaps that is common in card games like this, but I am unaware of that if that is true.
Overall, I did enjoy beta-ing this game, and I appreciate all the hard work that went into Mythgard, loved the art in the game, and can also see the appeal for those that are fans of card games like this. It just so happens Mythgard is not my preferred style of gaming.
Check Out the Mythgard Gameplay Trailer:
The Open Beta of Mythgard is now live. You can visit the website for more information; https://www.mythgardgame.com/
I'm Zepora, a junior at UC Berkeley studying Economics. I grew up attached to my Game Boy playing the Pokémon games, but now I turn to my consoles as break from school work when I'm not busy with lacrosse. I prefer RPG's with a some action, such as Elder Scrolls and Assassin's Creed (which is my favorite franchise) but am also known to play Super Smash Bros until 3am with my friends.
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