Ronimo Games has announced that the Awesomenauts Starstorm Patch 2.3 Beta 2 is now live.
Take a look at the full update notes below, taken directly from the Awesomenauts website:
General changes
-All boots speed reduced by 0.2
-Base speed of all characters increased by 0.2
-All characters now have a small healthregen from start (20 health per minute)
-Med-i’-can, health per minute reduced from 100 to 90
-All pills now are now percentage based instead of a flat health increase (15% health per stage)
-Max health increase over time changed from +30 health to +30% health
-Fixed rare crash at startup
-Fixed that the Evil Eye of Ayla would have the wrong graphic.
-Fixed that some jumps would cancel the jumppad force when jumping on a jumppad
-Fixed that the mines of ted would rapidly spin on the floor
-Fixed that Swigins could fly after an Anchor Hooked naut that just teleported to the base
-Fixed that Swiggins couldn’t pick up his anchor instantly when the anchor was trapping a naut that was killed
-Slightly changed the colour of various in-game texts, such as in-game notifications, character names, and the K/D counter(experimental)
-Intensified the shine on solar
-Decreased the size and duration of in-game notifications. The in-game notification box now can also hold 3 notifications. This should solve the announcer desync to a degree (experimental)
-Increased the resolution of healthbars
Ted McPain
-Wheelbarrow with ammo, damage increased from +5 to +8 per stage
-Can O’Juice, range increased from 2 to 2.6
Froggy
-Twister Tweeters, end damage reduced from 20 to 15 per stage
-Twister Tweeters, price reduced from 150 to 140 Solar per stage
-Hammer Pants, price increased from 150 to 160 Solar per stage
-Hydro Smash, price increased from 280 to 300 Solar
Skolldir
-Health reduced from 170 to 160
-Throw, reduced size of hitbox
Yuri
-Health reduced from 145 to 135
-Regeneration pod, price increased from 180 to 190 Solar per stage
Coco
-Health reduced from 140 to 130
-Blaze, cooldown increased from 7s to 8s
-Hoover hands, price reduced from 185 to 160 Solar
-Wave raiser, price reduced from 145 to 125 Solar
-Flashing lights, reduced from 160 to 150 Solar
Lonestar
-Crystal eagle bullets, price reduced from 360 to 300 Solar
-Crystal eagle bullets, damage reduced from 4 to 3
-Eagle bullets, price increased from 200 to 215 Solar per stage
Derpl
-Trap, reduced the lifetime of trap fom 10s to 9s
-Sweet syrup greased bullets and hollowpoint bullets icons swapped
Vinnie & Spike
-Health reduced from 130 to 125
-The godfish, price reduced from 175 to 150
-The godfish, damage reduced from 3 to 2
Leon[/b]
-Health reduced from 130 to 125
Genji
-Health reduced from 135 to 125
Raelynn[/b]
-Health reduced from 135 to 130
Ayla
-Health reduced from 135 to 130
Swiggins
-Health reduced from 155 to 150
Derpl
-Health reduced from 195 to 180
Clunk
-Health reduced from 205 to 190
Foxynaut
-Fixed an issue in custom games, where the max charge items didn’t work when two foxes where on the same team
-Base stats of Foxy are now correctly displayed instead of the stats of Swiggins
-Jump icon now visible in HUD
-Starstorm statue, second stage now correctly displays the right stage (2/2)
-Chicken in lunchbox, description now states the correct amount of amplified damage
-Cookie monster badge, description now states the correct amount of damage (+1 per stage)
-Death lens, second stage now correctly adds 15 damage instead of 5
-Locked items should be unlocked now in the beta, when you are already max level
-Pounce, description now states the amount of stun it does
-Swipe, description now states the amount of amplified damage it does
-Strike is now called claw
-Swipe is now called energy pulse
-Description of pounce now states the amount of max charges it consumes
-Fixed an issue where swipe was able to deal double damage with 3 and 4 charges
-Fixed an issue that sometimes caused FoxyNaut’s skills to not work anymore
-fixed an issue that sometimes caused the shop area to sometimes not give FoxyNaut full charges
-fixed an issue that sometimes caused the chargebar to display the wrong amount of charges
-fixed an issue that caused the chargebar background to always disappear after buying Grey man group badge and dying
-fixed an issue that caused the charge charge graphics to overlap (and become basicly unreadable) after buying Grey man group badge
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Patch 2.3
Secrets of space
NEW character: Foxy
As an honorary Star Scout, Foxy is on a self invented mission to rid the galaxy of all evil. She also loves to collect weird aliens and put them in jars for her private collection. Unfortunately her scooter broke down in the Raki system. While searching for spare parts on the Starstorm station, she found a mysterious robotic claw artifact and the biggest adventure of her life!
Her skills are as following:
Pounce
Consume all charges to charge forward, knocking back enemies you come in contact with. Each charge increases range and damage.
Swipe
Consume up to 4 charges to shoot a piercing swipe that amplifies damage. Each charge increases the damage.
Strike
Foxy strikes with her claw awarding a charge when hitting an enemy. Max 4 charges.
Leap
Being super agile, Foxy can leap up and perform a double jump.
NEW Rejoin improvement[/n]
-When rejoining a match the player will be forced to play with the same naut, loadout, bought items and amount of Solar. Plus a small Solar bonus depending on how long it took to get back in the game.
[b]General changes and fixes
-Projectiles now move along with moving platforms
-All boots speed reduced by 0.2
-Base speed of all characters increased by 0.2
-All characters now have a small healthregen from start (20 health per minute)
-Med-i’-can, health per minute reduced from 100 to 90
-All pills now are now percentage based instead of a flat health increase (15% health per stage)
-Max health increase over time changed from +30 health to +30% health
-Slightly changed the colour of various in-game texts, such as in-game notifications, character names, and the K/D counter(experimental)
-Intensified the shine on solar
-Decreased the size and duration of in-game notifications. The in-game notification box now can also hold 3 notifications. This should solve the announcer desync to a degree (experimental)
-Increased the resolution of healthbars
Froggy G
-Viridian eel cartridges, price reduced from 140 to 90 Solar
-Bio fuel cells, price reduced from 150 to 130 Solar
-Golden Watch, price reduced from 110 to 100 Solar
-Clock Necklace, price reduced from 200 to 190 Solar
-Twister Tweeters, end damage reduced from 20 to 15 per stage
-Twister Tweeters, price reduced from 150 to 140 Solar per stage
-Hammer Pants, price increased from 150 to 160 Solar per stage
-Hydro Smash, price increased from 280 to 300 Solar
Lonestar
-Booming Bullets, price reduced from 190 to 180 Solar
-Crystal eagle bullets, price reduced from 360 to 300 Solar
-Crystal eagle bullets, damage reduced from 4 to 3
-Eagle bullets, price increased from 200 to 215 Solar per stage
Gnaw
-Med-i’-can, doesn’t apply to weedlings anymore. Previous added regen to weedlings is now added to the base
-Overcharged metabolism, second stage now actually works
-Feather Ball, price reduced from 145 to 125 Solar
-Split Spit, price reduced from 190 to 170 Solar
Yuri
-Health reduced from 145 to 135
-Aerial Spring, price reduced from 140 to 110 Solar
-Carpet Bombs, price reduced from 175 to 145 Solar
-Time Primer, price reduced from 130 to 120 Solar per stage
-Chrono Rift, price reduced from 210 to 190 Solar
-Regeneration pod, price increased from 180 to 190 Solar per stage
Skolldir
-Health reduced from 170 to 160
-Improved Mighty throw consistency
-Crankin’ Dumbbells, price reduced from 160 to 150 Solar
-Iridium Bricks, price reduced from 190 to 170 Solar
-Enhanced Muscle Fibers, price reduced from 185 to 160 Solar
-Stone twins, price reduced from 160 to 150 Solar
-Throw, reduced size of hitbox
Ted mcPain
-Shotgun, now shows the correct reload time
-Fixed that he didn’t speak on death
-Wheelbarrow with ammo, price increased from 150 to 210 Solar per stage
-Wheelbarrow with ammo, damage increased from +5 to +8 per stage
-Triple RPG, price reduced from 180 to 170 Solar
-Can O’Juice, range increased from 2 to 2.6
-Fixed that the mines of ted would rapidly spin on the floor
Swiggins
-Health reduced from 155 to 150
-Bag of gravel, is now called energized hook
-Fixed that Anchor Swing would be in slow motion when swinging right after using Anchor Hook
-Fixed that the Anchor Hook would sometimes pull an enemy towards Swiggins
-Double glazed royal porcelain, heal increased from 10 to 15 per stage
-Not seeweed blindtime increased from 0.1s to 0.2s
-Fixed that Swiggins could fly after an Anchor Hooked naut that just teleported to the base.
-Fixed that Swiggins couldn’t pick up his anchor instantly when the anchor was trapping a naut that was
killed
Leon
-Health reduced from 130 to 125
-Leon won’t uncloak anymore after being hit by a friendly smoke screen with the upgrade mammoth sock with holes
-Fixed that Magnet Piercing wouldn’t get solar from a killed target
-Clover of Honour, price reduced from 175 to 165 Solar
Voltar
-Happy thoughts and euphoric thoughts, now increase the min and max heal
-Warpgate Overdrive, price reduced from 200 to 180 Solar
-Healthpack surprise, price reduced from 180 to 160 Solar
Raelynn
-Health reduced from 135 to 130
-Flashy glasses, price increased from 60 to 120 Solar
Derpl
-Health reduced from 195 to 180
-Siegemode gunfire base range increased by 1
-Siegemode gunfire damage reduced from 10 to 9
-Sniper bullets, replaced with Sweet syrup bullets, that adds slow to gunfire with 20% slowpower for 1s
-Split Cats, price reduced from 230 to 190 Solar
-Longcat, price reduced from 160 to 145 Solar
-Trap, reduced the lifetime of trap fom 10s to 9s
Vinnie & Spike
-Health reduced from 130 to 125
-Red bandana silence increased from 0.38s to 0.39s this should fix that in some laggy cases characters would still be able to break out of the silence
-Yakoiza, now gives +4 instead of +3 damage
-Yakoiza, price increased from 160 to 170 Solar
-Rigged casino games , price reduced from 135 to 125 Solar
-The godfish, price reduced from 175 to 150
-The godfish, damage reduced from 3 to 2
Clunk
-Health reduced from 205 to 190
-Improved Homing Sensor, price reduced from 110 to 60 Solar
-Reactor Cooler, price reduced from 200 to 180 Solar
-Universal charger price reduced from 170 to 160 Solar
-Quick’n Cleaner, price reduced from 155 to 145 Solar
-Power converter, price reduced from 150 to 140 Solar per stage
-Fix jump exploit that would make it possible to fly very high
Ayla
-Health reduced from 135 to 130
-Rubberband ball, price reduced from 200 to 180 Solar
Coco
-Health reduced from 140 to 130
-Blaze, cooldown increased from 7s to 8s
-Hoover hands, price reduced from 185 to 160 Solar
-Wave raiser, price reduced from 145 to 125 Solar
-Flashing lights, reduced from 160 to 150 Solar
Genji
-Health reduced from 135 to 125
Meanwhile, take a look at the Awesomenauts: Starstorm Celebration video of reaching its Kickstarter Goal.
You can download Awesomenauts: Starstorm on Steam right now for $8.99.
Source: Awesomenauts
I'm a published author and proud US Army veteran who happens to be a gamer, so I decided to combine the two and love every minute of it! Feel free to contact me with any questions or comments and I'll be sure to get back to you.
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