Okay, so before I get into the more finite details of my opinions on Speed Limit, I want to say that this game fulfills its intended purpose perfectly. Speed Limit succeeds in achieving its goal as a fast-paced arcade survival side-scrolling shooter game that immerses its players in a world where merely blinking could result in an untimely demise.
Gamechuck absolutely killed it with this wonderful addition to the “ultra-challenging” genre of game that sits along the same vein as games like Cuphead.
This game was HARD and I don’t mean “Doom: Eternal on Ultra-Violence mode,” I’m talking “beginning to question if I’m even really a gamer” level of challenging. In almost all of the screenshots that you will see in this review, my character is dead, the reason for this phenomenon being that every time I touched the two buttons on my Xbox to take a screenshot, my character was killed. That’s how little time you have to slack off in Speed Limit.
The plotline itself (if you can really call it that) begins with a case of mistaken identity as an unknown shooter on a commuter train falls and has their gun come into the possession of an unknowing stranger on said train. The stranger is then instantly pursued by swarms of SWAT officers while simultaneously having to keep an eye out for undercover heroes who will pop up unexpectedly on the train and attempt to stab you in the back to end your impromptu murder-spree.
Part of what makes Speed Limit such a special game is its unique take on a relatively simple genre of game, while invoking the same feeling of nostalgia that one would get from playing a classic arcade game or an old Flash game. It appeals to the generational ADHD that this generation has developed in the era of the smartphone with its nonstop action and requirement of rapid reaction, prediction, and muscle memory, while simultaneously demanding the player’s undying attention in order to progress in the story. This is not like some BR game where you can check your phone or look over at a Twitch stream while you’re rotating to the next zone because if you look away from the screen for even a second you should be expecting a SWAT officer to gun you down.
Perspective is a key component of Speed Limit as the core gameplay of scrolling through the 8-bit universe is relatively standard, but Gamechuck masterfully adds different variations on the gameplay such as stages involving cars and planes with a bird’s eye perspective in addition to scrolling movement through a commuter train that changes with new opportunities for cover and new perspectives such as surviving while going through dark tunnels as well. One can never slow down in Speed Limit without dying to the point where I felt like I was entering in old cheat codes for GTA on the PS2 the way that one has to learn the map enough that they just instinctually mash buttons in the correct order in order to succeed.
I found Speed Limit to be one of the most refreshing and enjoyable games that I’ve played in quite a while because of how much I appreciated Gamechuck’s innovative gameplay that operated within the bounds of a fairly straightforward and simple genre. Speed Limit is proof that a game doesn’t need a world-class engine or pristine graphics in order to be good, as Speed Limit achieved an astounding level of excellence with somewhat dated gameplay/graphical elements. The soundtrack only worked to enhance the already fantastic gameplay as well, fueling my adrenalin as I (often unsuccessfully) raced through the map attempting to beat this behemoth of a game. I could sing Speed Limit’s praises all day because this was a very special title and I would highly recommend a purchase to any gamer who enjoys 8-bit games or fast-paced ultra-challenging titles. I know I will certainly be trying my best to beat this incredible game long after this review is written, and Speed Limit will certainly be a title that is easy to revisit for quite a while.
8/10
Check Out the Speed Limit Trailer:
For more information, please visit: https://chorusworldwide.com/speed-limit/
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I've been playing video games since I got a Playstation 2 when I was about 5 or 6 years old. The original Star Wars: Battlefront series and the Spyro series initially ignited my interest in gaming, but it wasn't until I got older that I truly appreciated the subtle details that make video games such a unique form of entertainment. My favorite type of video game would have to be any lengthy and plot-driven open world game, with my favorite games of all time being Batman: Arkham City, The Witcher 3: Wild Hunt, Assassin's Creed: Revelations, and Firewatch.
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