In his developer blog update, Charles Boyd, Lead Writer on Star Wars™: The Old Republic™, sheds a bit of light on how the BioWare Austin team ‘initially conceived of the planet in the Digital Expansion: Rise of the Hutt Cartel. Known as Makeb.’
Boyd explained that the first thing that the SWTOR team sets out to do in order to add a new planet to The Old Republic, is to always start by examining things from the player perspective. ‘What sort of environment can we create that will feel new and unique? How can we give players a new or different view of the conflict between the Galactic Republic and the Sith Empire and its effects on the galaxy? What kind of themes can we explore that we haven’t seen before?’
He added: “The situation on Makeb sees the Republic and the Empire exploring some new ground as well. For the first time in decades, the Republic is in a position of superiority. Their forces are finally pushing the Empire back. The writing team was eager to explore how this newly advantageous position might affect the Republic’s decision-making. Their leaders would obviously be eager to keep the momentum going and drive toward ultimate victory, so Makeb’s request for aid presents a quandary. While it’s obviously important to stop the Hutts before they can become more of a threat than they already are, it’s also important not to lose sight of the big picture. Can the people of Makeb make up for the risk that their rescue presents to the outcome of the entire war? How are the Republic’s values tested when they’re the ones in the lead? Obviously, this leaves the Empire in the opposite position. There are very few living Imperials who are accustomed to failure.”
Boyd concluded by promising a lot more to come over the next few weeks. Are you excited about the upcoming update? We are! Let us know by posting your comments below.
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