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Bandai Namco Announces ELDEN RING Closed Network Test Ahead of New Feb. 25, 2022 Release Date

Check Out the ELDEN RING Closed Network Test Announce Trailer:

https://youtu.be/NsdnC3i0IPA

Bandai Namco Announces ELDEN RING Closed Network Test Ahead of New Feb. 25, 2022 Release Date

ELDEN RING, the grand fantasy Action-RPG developed by FromSoftware Inc., and published by BANDAI NAMCO Entertainment America, Inc., will be playable in a Closed Network Test planned during November 12-14 across the Americas.

Selected fans will be able to experience the opening hours of ELDEN RING to get a hands-on glimpse at what the full game will have to offer while assisting the development team in testing the game’s online servers ahead of its new release date of February 25, 2022. The depth of the game and the degree of freedom in strategy exceeded the initial expectations, hence it has been decided to extend the development time for final adjustments.

The ELDEN RING Closed Network Test will be playable throughout the weekend of November 12-14 for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S during the following time blocks:

  • November 12: 3:00 A.M. to 6:00 A.M. PST

  • November 12: 7:00 P.M. to 10:00 P.M. PST

  • November 13: 11:00 A.M. to 2:00 P.M. PST

  • November 14: 3:00 A.M. to 6:00 A.M. PST

  • November 14: 7:00 P.M. to 10:00 P.M. PST

The Closed Network Test will allow for online multiplayer cross-play between console generations (PlayStation 4 players can play with PlayStation 5 players, and the same between Xbox One and Xbox Series X|S).

Players throughout the Americas will need to register at the following link: www.eldenring.com/cnt/ for a chance to participate in the ELDEN RING Closed Network Test. Please check the sign-up website for additional information about participating in the Closed Network Test.

Related: Elden Ring: Impatient Fans are Building a Fake Lore Edition

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Bandai Namco Announces ELDEN RING Closed Network Test Ahead of New Feb. 25, 2022 Release Date
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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.

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