Long before a certain bounty hunter donned her iconic spacesuit, a 16-year-old programmer named Robert Jaeger created one of the first platform games on the Atari 800 computer, Montezuma’s Revenge. Often credited as being an inspirational predecessor to Metroid and many other popular gaming series, Montezuma’s Revenge is considered one of the greatest multi-platform hits of the early generation of video games. Now, 40 years later, Handcrafted Mystical Games is bringing Montezuma’s Revenge back to life in a modern remake built for the current consoles and the PC.
In Montezuma’s Revenge, players may follow Pedro the explorer or his younger sister Rosita on an expedition for glory into the deadly depths of Montezuma’s tomb. Overcome devious traps, face down monstrous foes, and find a path through the ruins to untold riches – and then see if you can do it again. Fans of the 1983 original will have something to look forward to as well with the inclusion of a previously unreleased complete Director’s Cut of the original Montezuma’s Revenge with this new edition.
“I am very excited about having a modern update of Montezuma’s Revenge for its 40th birthday,” says Jaeger. “HMG has assembled some top-notch talent, and I am working with them every step of the way. I am also coding and doing the art for the Director’s Cut, which is my completed vision of the original classic version of the game.”
Montezuma’s Revenge was ahead of its time in 1983 in how it approached replay value and challenge, distinguishing itself with multiple difficulty settings that altered the tomb’s layout, closing paths, changing enemy placement, and floors shrouded in darkness.
Montezuma’s Revenge: 40th Anniversary Edition is in development and will be launched within the next 9 months. The title will be the team’s first homegrown project under the Handcrafted Mystical Games label.
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