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GOD OF ROCK Review for PlayStation 5

“God of Rock,” developed by Modus Studios, is a unique fusion of rhythm and fighting game genres. As someone who enjoys both types of games, I found this concept to be particularly intriguing. The game features twelve characters to choose from, each with their own unique abilities and play styles. These fighters you play as are characters gathered by the god of rock himself. You are tasked to rock the socks off your opponent to become the best rocker in the competition. It’s not Shakespeare, but it gets the job done. The learning curve of the game is rather moderate, and it is highly advisable to start with the opening tutorial to get a better understanding of the gameplay mechanics.

GOD OF ROCK Review for PlayStation 5

The game features eight different arenas to choose from, each with its own unique style and design. One of the biggest drawbacks of the game is that it can be difficult to keep track of the ongoing fighting on the screen while simultaneously executing the required button prompts at the bottom of the screen. This made it really challenging and annoying to know whether you are even winning or not in the match, at least it was for me. Mastering the game can be quite challenging, particularly when it comes to executing special attacks. Unlike other games, special attacks in “God of Rock” require the player to memorize a personalized button sequence specific to the character they are playing as. This means that players with not the best of memory such as myself would need to practice in the training mode to perfect their execution of these attacks.

One of the highlights is the arcade mode, which allows players to learn the backstory of each character they play as. But I am sorry to say that while there are some things I sort of liked here, I feel more pressed to talk about the issues I had with “God of Rock” such as the lack of recognizable or even highly produced music. While there are a lot of tracks to choose from, most of them are electronic or metal songs that I wasn’t familiar with, nor did I really love. It would have been nice to have some popular licensed songs included in the game to make it more accessible to a wider audience, at the very least songs that feel like you were listening to indie bangers that you’re happy that you can’t get out of your head.

Overall, while I appreciate the unique concept and design of “God of Rock,” I feel that the game could have been executed better. Additionally, the game does offer both local and online multiplayer modes, which provide opportunities for players to battle against one another. The game’s stylish and vibrant character designs make for an enjoyable experience, and I can see the potential for this type of fusion game to succeed in the competitive online space. While I love the ideas here, and while the game certainly isn’t a failure, I can see this developer or someone else taking what didn’t fully work here and applying it to a much more well-rounded experience that I will enjoy more. I would recommend “God of Rock” to anyone who enjoys rhythm games and is looking for something new, fighting game fans on the other hand may not enjoy it as much. I’m very curious to see what people think of this one.

6/10

For more information, visit: https://godofrockgame.com/

Related: Nick Navarro Reviews

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Gaming since I was given an original Nintendo as a kid. I love great storytelling and unique ingenuity. When both collide in a single game, I'm a happy gamer. Twitter/IG @NickNavarro87

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