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Nicktoons & The Dice of Destiny Review for PlayStation 5

“Nicktoons & The Dice of Destiny” Review by Nick Navarro

I didn’t expect much when I first picked up “Nicktoons & The Dice of Destiny.” Not to be rude, but GameMill Entertainment doesn’t exactly have the strongest track record, usually delivering licensed games that fall somewhere between forgettable and disappointing. But as someone who grew up with many of these Nickelodeon shows, I couldn’t resist the idea of seeing SpongeBob, Katara, Leonardo, and other Nicktoons dropped into a fantasy RPG setting together. To my surprise, what I found wasn’t another low-effort tie-in, but a genuinely charming action RPG that, while simple and clearly aimed at a younger audience, delivers more quality than I was expecting.

Nicktoons & The Dice of Destiny Review for PlayStation 5

The story kicks off in classic Fairly OddParents fashion. Timmy Turner is playing a tabletop RPG called “Creatures and Chasms” with Cosmo and Wanda when his usual careless wishing sets off a chain of events that literally brings the game to life. A glowing set of dice opens a portal, pulling Timmy, his fairies, and a bunch of familiar Nickelodeon characters into a new fantasy mashup world. Timmy wakes up in Bikini Bottomshire, a reimagined medieval version of SpongeBob’s world, and quickly joins forces with SpongeBob, Sandy Cheeks, Leonardo from the “Ninja Turtles,” and Katara from “Avatar: The Last Airbender.” From there, the adventure spirals into a colorful crossover full of unlikely team-ups, silly banter, and recognizable Nickelodeon villains like Azula, Plankton, and Angelica serving as boss fights.

The premise works surprisingly well because the developers, Petit Fabrik and Fair Play Labs, lean hard into the fantasy RPG theme while still keeping everything lighthearted and cartoonish. Each of the nine playable characters is reimagined as a fantasy archetype: SpongeBob swings a spatula like a knight’s sword, Katara channels her water-bending as a mage, Leonardo fits neatly into the swordsman role, and Timmy comes with Cosmo and Wanda helping him cast spells. Susie Carmichael even gets Reptar as her companion, while Jimmy Neutron fights alongside Goddard. The best part is that all of the characters are voiced by their original actors, which makes the whole crossover feel more authentic and livelier than I anticipated. Gameplay-wise, “Nicktoons & The Dice of Destiny” feels like a simplified take on action RPGs; essentially, it’s “Diablo” for beginners/kids. Combat is real-time and relatively fast-paced, with each character offering unique weapons, abilities, and combos. You can swap between them and even bring in up to three friends in local co-op, which is easily the best way to play. The system isn’t deep, and the loot mechanics in particular feel half-baked, offering only minor variations instead of meaningful build choices. Still, the combat is responsive and fun enough to carry the experience through its roughly eight-hour campaign.

The environments deserve a lot of credit too. Each world is a playful twist on an iconic Nickelodeon setting, from the reimagined streets of Bikini Bottomshire to the Ghost Zone, now layered with fantasy-style dungeons and puzzles. These areas aren’t massive, but they’re packed with references, secrets, and side quests that reward fans for paying attention. It’s easy to see the love for the source material even if the level design itself is fairly straightforward. There are also some well-staged boss fights that break up the pacing, each one introducing new mechanics and keeping things fresh until the final showdown. That said, there are plenty of rough edges. The graphics, while colorful and true to the Nickelodeon aesthetic, often stumble with noticeable glitches and texture issues. The loot system, as I mentioned earlier, is shallow to the point of feeling unnecessary. And while the campaign moves along at a brisk pace, the lack of variety in builds and upgrades makes replay value limited. For older players who are used to deeper RPG systems, this game won’t offer much beyond the novelty of the crossover itself.

But here’s the thing: this game isn’t really made for me. “Nicktoons & The Dice of Destiny” is very clearly aimed at kids, and judging it by that standard, it’s a fun, breezy introduction to action RPGs. I can easily see younger players falling in love with the crossover premise, laughing at the humor, and enjoying the light but engaging combat. And for parents or older fans who grew up with these shows, there’s enough charm and nostalgia baked in to make it a worthwhile playthrough,  especially in co-op. What surprised me most is that, for a GameMill title, the effort here is noticeable. It’s not just a quick cash-in. The voice acting, the character reimaginings, and the whimsical environments all show a level of care that I wasn’t expecting. Yes, it’s a short, fairly basic game, and no, it won’t make anyone forget about “Diablo” or “Baldur’s Gate,” but as the first proper Nicktoons crossover in years, it feels like a welcome throwback to the days of “Nicktoons Unite!” even if it doesn’t carry that name.

“Nicktoons & The Dice of Destiny” might not be groundbreaking, but it’s a fun, accessible adventure that will likely delight the audience it’s aimed at. For kids, it’s a solid entry point into the world of action RPGs. For older fans like me, it’s an amusing nostalgia trip that works better than it probably has any right to. It may roll low on depth, but it rolls high on charm.

7/10

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Related: Nick Navarro Reviews

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Gaming since I was given an original Nintendo as a kid. I love great storytelling and unique ingenuity. When both collide in a single game, I'm a happy gamer. Twitter/IG @NickNavarro87

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