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TOMBWATER Wild West Souls-like Game Reveals Player Archetypes and Promises a Variety of Challenging Playstyles

A whole set of starting player archetypes for Tombwater, the upcoming 2D souls-like action role-playing game set in a haunted Wild West town, has been unveiled by independent developer Moth Atlas and publisher Midwest Games. Every class has unique attributes, gear, and tactical advantages that influence everything from battle damage to how players control risk, resources, and health.

As they look for a long-lost companion in the dilapidated border town of Tombwater, players must contend with swift, brutal combat and a creeping psychosis. These recently disclosed archetypes are made to accommodate a variety of strategies, promoting experimentation and providing plenty of chance for several iterations.

TOMBWATER Wild West Souls-like Game Reveals Player Archetypes and Promises a Variety of Challenging Playstyles

Tombwater Player Archetypes:

  • Soldier: Built for durability, the Soldier begins with the highest Strength and Life stats, alongside solid Gunslinging ability. Armed with the Dragoon Saber — a unique melee weapon — this class excels in close-quarters combat and rewards aggressive, front-line play.
  • Gunslinger: Designed for precision and firepower, this class starts with the highest Gunslinging stat and a high-damage revolver with the fastest fire rate available. The Gunslinger favors quick and efficient takedowns before the Eldritch horrors can close in.
  • Occultist: Masters of knowledge, Occultists begin with high Lucidity and Mind. They are resilient against madness while being able to use powerful spellcasting, and start with a Rune Knife that reduces inflicted madness when enemies are hit with it.
  • Tinkerer: Focused on preparation and adaptability, the Tinkerer boasts high Alchemy and begins with multiple consumables in tow. This class rewards players who thrive on crafting and clever use of resources in high-pressure encounters.
  • Spellblade: Blending steel and sorcery, the Spellblade starts with strong Strength, Lucidity, and Mind stats. This hybrid archetype delivers classic RPG action, balancing melee combat and utility spells for a flexible and dramatic play. Bonus that it starts with a move called “Grave Fingers.”
  • Drifter: A jack-of-all-trades class with balanced stats across the board. As the game unfolds, Drifter’s Saber will reward players for their adaptability to the character, including an elusive quickstep slash dash mechanic, which becomes lethal if used correctly.
  • Nameless: For the truly hardcore, the Nameless begin with weak equipment and minimal skill points, offering no safety net. Designed for souls-like veterans seeking a test of skill and perseverance…good luck with that Rusty Saber.

Max Mraz, lead developer at Moth Atlas stated, “We wanted each starting class to meaningfully change the way you fight through Tombwater. The classes offer the chance to mix things up on a replay, with various strengths and starting equipment making a big difference. I default to the Drifter because I love its weapon art, but also enjoy challenging myself to different builds and playthroughs. Except for the Nameless. That’s just asking for a tough run.”

Tombwater is heading to Windows PC via Steam, where you can now play the demo.

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Related: A Striking Map of Metroidvania Progression and Zelda-Like Exploration Revealed by TOMBWATER

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I enjoy playing RPG and horror games, especially Resident Evil games. I also enjoy FPS games.

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