PaperDude VR has been built in Unity with 3D assets created in 3D studio and textured in Photoshop.
The KickR sensor detects the speed of the bike and has the ability to provide programatically controlled resistance. The KickR communicates speed and cadence through bluetooth to a nearby iPad which updates the app over OSC.
The Oculus Rift VR headset lets the player look around their scene in a full 360 degrees and allows them to focus their newspaper aim. The Kinect controller tracks the positions of the player’s hands and arms, and detects the paper-throwing gesture.
You can view the cool video below:
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