Paradox Game Engine and YEBIS Post Optical Effects Middleware to be Demonstrated
Tokyo, Japan – October 26, 2015 – Middleware and game development company Silicon Studio will be demonstrating their new Paradox Game Engine and YEBIS post-optical effects technology at GDC China 2015. The event runs from October 25 through October 27 in Shanghai, China at the Shanghai International Convention Center. With middleware software that has helped power the amazing visuals of such games as Bloodborne, MotoGP 15, and Magic: The Gathering, Silicon Studio continues to be a world-leading innovator in visual special effects technology.
“We are thrilled to be able to feature two stellar products from the Silicon Studio lineup. This is the first time Silicon Studio will be at GDC China so we are very excited to showcase this year,” said Elle Airey-Kajiwara, Head of Global Business at Silicon Studio. “Paradox and YEBIS are incredible tools that can be utilized by game designers to take their product to the next level.”
The following Silicon Studio products will be featured at GDC China:
Paradox Game Engine:
The Paradox Game Engine was created to make game development more efficient and to give developers a plethora of creative freedom. Utilizing C# as the programming language allows Paradox to be highly efficient. Making the source open ensures that developers will never struggle with fixing bugs in game and optimizing is made easier.
YEBIS Middleware:
YEBIS is the revolutionary middleware solution developed by Silicon Studio that enables game developers to elevate graphic quality without sacrificing valuable development resources. YEBIS‘ post-processing technologies have been utilized in prominent game titles such as: Bloodborne, MotoGP15, and Wizards of the Coast’s Magic Duels.
ABOUT SILICON STUDIO
Silicon Studio is a Japan-based game engine and middleware company providing quality rendering, optical effects, and post-effects solutions for game development. Silicon Studio also publishes games across mobile, PC and consoles, and develops games for third parties.
Source: Press Release
I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.
More Stories
Guild Wars 2 and its Expansions Now Available on Epic Games Store, New Titan in ‘Godspawn’ Release Nov. 19
Parking World: Build & Manage Now Out via Steam Early Access
Season 01 New Battle Pass System Announced, BlackCell, and New Store Bundles for Call of Duty: Black Ops 6 and Call of Duty: Warzone