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TinyBuild’s SpeedRunners Launching Out of Steam Early Access April 19

TinyBuild's SpeedRunners Launching Out of Steam Early Access April 19

SEATTLE, April 4, 2016, tinyBuild Games & DoubleDutch Games are today announcing that SpeedRunners, their hit multiplayer platform racing game, has sold more than 1 million units on Steam, and will fully launch on April 19 with tons of brand new features.

tinyBuild has compiled a detailed breakdown of exactly how the game reached 1 million copies sold, including how piracy and bundles helped boost the game up the sales charts in its early days.

Yes, tinyBuild gave away over $2m worth of SpeedRunners copies during Early Access and it only benefited the game.

On April 19, the following features will be injected into SpeedRunners to celebrate the launch:

  • A huge Mario Kart-style single player campaign, with cups to beat and rivalries to manifest
  • The Trail Shop, where players can purchase and sell special trails for their characters, in the same vein as what Valve has been doing with Counter Strike and DOTA 2
  • A Twitch betting system, through which streamers can more heavily involve their players, who in turn will be able to directly affect the game with modifiers
  • A new animated opening cinematic, new UI features, and Mac/Linux/SteamOS support

“Steam Early Access is the reason SpeedRunners — and to an extent tinyBuild — exist, and the developer worked really hard with the community to get it where it is. For them, it was about building an online community — that’s why they gave away $2m worth of copies, just so they have a strong user base leading up to launch” said tinyBuild CEO Alex Nichiporchik.

“Getting feedback on the game’s design was incredibly important in turning it into a deep and highly competitive game,” added DoubleDutch vanguard Casper van Est.

SpeedRunners will launch fully for PC on Steam April 19, 2016.

Related: SpeedRunners Crosses $3.25m in Sales, Partners with ESL to Become an eSport

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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.

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