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Rocket League Cross Network Play Arrives on Xbox One and PC

Rocket League Cross Network Play Arrives on Xbox One and PC

Psyonix Celebrates an Historic Moment in Multiplayer Gaming

SAN DIEGO, CA – May 24, 2016 – Independent videogame developer and publisher, Psyonix, announced today that the sports-action hit, Rocket League, now supports cross-­network play between the Xbox One and Steam PC versions, making it the first-ever Xbox One game to do so. Nearly 2 million Xbox One players have competed in Rocket League since its launch in February 2016, but starting today, that pool of teammates and opponents grows even larger.

With this new addition, players can now easily include (or not include) cross-network rivals in both public and private matches, thanks to an easy-to-find toggle check box in the Options menu.

“We’re really excited to bring Xbox One and PC players closer together,” said Jeremy Dunham, Vice President, Psyonix. “Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft’s new cross-network policies, we’re proud to give it to them.”

Xbox One and Steam PC cross-network compatibility is scheduled to release worldwide starting 3pm PT/ 6pm ET/ 10pm UTC.

ABOUT ROCKET LEAGUE

Winner or nominee of more than 100 game of the year awards, Rocket League is one of the most critically-acclaimed sports games of a generation. Boasting a community of more than 15 million players, Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem that offers easy-to-understand controls and fluid, physics-driven competition. Available digitally on Xbox One, PlayStation 4 computer entertainment system, and Windows PC via Steam, Rocket League includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely. To learn more about Rocket League, please visitwww.RocketLeagueGame.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

Related: Rocket League Championship Series Finals

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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.

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