Ubisoft’s Watch Dogs Creative Director, Jonathan Morin, compared the game’s fictional version of Chicago to that of Grand Theft Auto 5’s Los Santos
Morin said that while the city is not as large as that of GTA 5’s, it offers a huge density.
In an interview with Eurogamer, Morin said,
“One thing I wanted to promote with Watch Dogs was density, a lot more than scale. We have a big city but one thing a lot of games aren’t exploring is the shared density of it.
“[In Watch Dogs] you can stand still and profile people for ten minutes – you’re playing without moving, almost. I think that’s even more important to me than just adding size to it. I don’t want size just becoming a space between A and B. We have a huge world but it’s more about the density.”
“GTA5 has a huge world but it has flying, it has jets so it serves that purpose,” said Morin. “You don’t have a jet unless you have the space to fly into. Us, we have huge density, so if we double or triple the scale then you’re going to start hitting repetition because we wanted to aim for the density first. We wanted the game to be the right size for that density, so it’s a matter of balancing what you want to achieve.”
In case you missed it, check out the game’s DedSec Edition Unveiling Video.
Watch Dogs is scheduled to release November 19th in North America and November 22 in Europe for PS 3, Xbox 360, Wii U and PC with a future release date for PS4 and Xbox One.
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