The Fall Part 2: Unbound by developer Over The Moon is a puzzle adventure game where you play as an AI that is trying to save itself after being attacked by “The User.” Throughout the way you must solve puzzles and inhabit various other robots to track down “The User” and save yourself.
The beginning of the game starts with an option for a short synopsis of the previous game, The Fall. I thought this summary would be long-winded, but it was actually a very simple and effective overview of the previous game.
After the optional summary, a small task is given, and controls are introduced to allow you to carry out the task at hand. This includes things like interacting with the environment, jumping over platforms, shooting enemies, targeting enemies, and viewing the current quest. The main story begins once all the controls have been introduced.
The Fall Part 2: Unbound has many great features and mechanics, and each one is explored throughout the game with every interesting puzzle. Each new section of the game has new puzzle mechanics, so it always feels like something new is being introduced. I found the first puzzle section especially interesting since there are restrictions on what you could do depending on your host’s cycle.
Another thing I enjoyed was the theme and how well the visuals and sound went together. Not only did this make the game a more pleasant experience, but it also made it more memorable and immersive since everything meshed well together. The colors, animation, music, ambient sound, and overall atmosphere was extremely satisfying.
In addition to the music, the voice acting was also very good. You can get a feel for each newly introduced robot’s personality through the voice acting. Not only that, but you can even distinguish tiny differences in emotions through the voice acting, which is impressive since robots aren’t known for being too expressive. The pop-ups on items were also interesting since they functioned as a peek into the host’s personality.
One of the flaws in The Fall Part 2: Unbound was the mouse movement. Initially it just seemed off and different than what I was used to. This was especially noticeable when looking at objects above you since the character would alternate between looking left or right extremely quickly. The controls were also a bit odd since it didn’t completely use standard keyboard controls, but they were quickly learned. An example of this is how Space was used to confirm, instead of Enter, or Backquote to look at the objective, instead of Tab.
One common problem in puzzle games is that they only have one solution, and this game is no exception. Sometimes if I was stuck or if the solution wasn’t completely clear, I would find myself continuously clicking ‘Interact’ on every item, and eventually I would inadvertently advance to the next stage of the puzzle.
In summary, The Fall Part 2: Unbound is a puzzle adventure game where the goal is to track ‘The User’ and to save yourself, even if that means adding and enforcing new rules. This game is great for people who like single player games with a heavy emphasis on visuals, sound, and especially story.
Rating: 8.5/10
Check Out The Fall Part 2: Unbound Out now – The Butler Video:
The Fall Part 2: Unbound is available for PC via Steam, Nintendo Switch, PlayStation 4 and Xbox One.
PC Review
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8.5/10
I am currently a sophomore at Michigan State University, majoring in Computer Science and minoring in Game Design and Development. I love to play a wide variety of games and hope to one day be able to create amazing games like these.
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