During a time when big, expensive, and sometimes over bloated video games saturate the market, it’s fun to just hit the pause button and move on to something a bit simpler and arcade-like. Agent Intercept arrived on my lap at a pretty good time. This action filled combat racing game is filled with fun enough gameplay, a cool art style, and even a fun little unnecessary story to go along with it. I always appreciate a game where you can tell the crew behind it had a fun and wild concept and did their best to execute on such concept. Developed and published by PikPok, a company mostly known for mobile games, really scratched a specific itch with this title for me.
There is a world saving agency that has developed a state-of-the-art vehicle called “Sceptre” and it requires YOU, an unshown agent to helm the driver’s seat to help the agency on missions to save the world from an evil organization named “CLAW.” As far as story goes, that’s all you really need to know. There are characters you meet on your journey; the voiceover is slightly over the top but appropriate. The entire esthetic of the game aims for simplicity. Perhaps because this did originate as a mobile game, so we don’t get fully animated characters on screen, primarily photos of them with voice over and text. Sometimes they will animate artwork to make it move a little bit to mix things up. What stood out for me was the actual art style of the game play itself. It’s very cartoony but also painterly in a very rich and eye-popping way. This approach really helps bring life to a very bare bones game.
Agent Intercept consists of a campaign with three chapters. Each chapter consists of a handful of missions, and each mission gives you a small laundry lists of possible tasks to complete. The more tasks you complete the more points you accumulate to afford the necessary amount needed to proceed to the next chapter. It’s possible you’ll complete all the missions but don’t have enough points to unlock the next chapter. It’s very likely you will be playing several missions multiple times because of this. That’s probably the point, since there aren’t a ton of levels, they were smart to make you repeat the ones that are there.
“Sceptre” as a vehicle is actually cool and pretty fun to drive. The gameplay itself is also rather simple. You steer with the left stick, boost with the left trigger, and fire missiles (if you have any) with the right trigger. The camera moves for you, which I thought would be annoying, but it was done in a effective way here. Along the way, Sceptre will have cool new tricks up it’s sleeve, such as transforming into a boat or attaching skis to be able to drive on snow.
Unfortunately, after a while playing, Agent Intercept tends to lose steam and can feel a bit repetitive. A game you may just want to pop into for a few minutes and then pop out of… like a mobile game. So perhaps that’s where it’s best to play it. There aren’t many extra benefits playing on the Playstation 5. There is a graphics option where you can select between quality or performance, but I don’t know if that’s a good enough sell. I haven’t played the mobile version so I can’t exactly suggest it, but I will say if you like arcade games and driving really fast and blowing things up, this may be a fun little gem to turn on for a little while here and there.
7/10
Check Out the Agent Intercept Trailer:
For more information, visit: https://agentinterceptgame.com/
Related: Reviews By Nick Navarro
Gaming since I was given an original Nintendo as a kid. I love great storytelling and unique ingenuity. When both collide in a single game, I'm a happy gamer. Twitter/IG @NickNavarro87
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