Central & Eastern European Game Awards is a joint project of gamedev associations from 15 countries.
Country | Organization |
Belarus | BelGameDev |
Bulgaria | Sofia Game Jam |
Croatia | Croatian Game Developers Association |
Czechia | Czech Game Developers Association |
Georgia | International Game Developers Association – Georgia |
Hungary | Games Hungary |
Latvia | Latvian Game Developers Association |
Lithuania | Lithuanian Game Developers Association |
Macedonia | Macedonian Game Development Association MAGDA |
Moldova | Association of Creative Industry Companies in Moldova |
Poland | Indie Games Poland Foundation & Polish Games Association |
Romania | Romanian Game Developers Association RGDA |
Slovakia | SGDA The Slovak game developer association |
Slovenia | Games Slovenia |
Ukraine | Games Gathering |
Within the project, prizes will be awarded to the best video games from the Central and Eastern Europe countries.
Central & Eastern European Game Awards’ main aims are to strengthen cooperation between game dev communities in our region of Europe, promote video games as a proper medium, as well as attempt to present this region as a crucial place for the video game industry. It is estimated that more than one thousand game studios operate in Central and Eastern Europe now, hiring over 25 thousand people.
The jury evaluating entries includes representatives of industry associations and video game media from the whole CEE region:
Diāna Riekstiņa | Latvia | Elviss Strazdiņš | Latvia |
Renaldas Zioma | Lithuania | Marijam Didžgalvytė | Lithuania |
Jupiter Hadley | Romania/UK | Nicolae Berbece | Romania |
Dajana Dimovska | Macedonia/ Denmark |
Petar Kotevski | Macedonia |
Ressa Schwarzwald | Belarus | Nikolay Armonik | Belarus |
Vasili Braga | Moldova | Olga Zamisnaia | Moldova |
Alexandre Laine | Bulgaria | Maria Kamarashka | Bulgaria |
Irakli Kokrashvili | Georgia | Goga Gorgodze | Georgia |
Paweł Schreiber | Poland | Magda Cielecka | Poland |
Matúš Štrba | Slovakia | Peter Szegedi | Hungary |
Dénes Eglesz | Hungary | Tadej Gregorcic | Slovenia |
Alexander Pushkar | Ukraine | Elena Lobova | Ukraine |
Pavel Dobrovský | Czechia | Damir Đurović | Croatia |
Ivona Đenović | Croatia |
The awards ceremony will be held annually, during Poznań Game Arena and Game Industry Conference. This year, the Gala will take place on the 13th of October at 7:00 PM, in the “Hall of the Earth”, on the premises of Poznan International Fair.
Here are the games nominated for the 2018 Central & Eastern European Game Awards:
VISUAL ART
- Apocalipsis: Harry at the End of the World (Punch Punk Games)
- Chuchel (Amanita Design)
- Gray Dawn (Interactive Stone)
- Inked (Somnium Games)
- Ancestors Legacy (Destructive Creations)
- Elea (Kyodai)
- Ruiner (Reikon Games)
- Seven: The Days Long Gone (Fool’s Theory)
- Chuchel (Amanita Design)
- Frostpunk (11 bit studios)
- G30 (Ivan Kovalev)
- Ruiner (Reikon Games)
- Frostpunk (11 bit studios)
- Gray Dawn (Interactive Stone)
- Kingdom Come: Deliverance (Warhorse Studios)
- Tardy (One Wing Cicada)
- Beat Saber (Beat Games)
- Frostpunk (11 bit studios)
- Kingdom Come: Deliverance (Warhorse Studios)
- Marble Land (Devious Technologies)
- Attentat 1942 (Charles University/Czech Academy of Sciences)
- Dude, Stop (Team HalfBeard)
- Inked (Somnium games)
- PUSS! (teamCoil)
- Been there together (Marian Horkovic)
- G30 (Ivan Kovalev)
- Under Leaves (Circus Atos)
- Wormster Dash (Gamelab)
- Chuchel (Amanita Design)
- Frostpunk (11 bit studios)\
- Kingdom Come: Deliverance (Warhorse Studios)
- This is the Police 2 (Weappy)
The main project coordinator, on behalf of the game industry associations from the region, is Indie Games Polska Foundation.
The project is supported by Ministry of Culture and National Heritage and Adam Mickiewicz Institute.
PGA & GIC
The Award Ceremony will take place during Poznań Game Arena and Game Industry Conference.
Poznań Game Arena (12-14 X) is the biggest video games expo in Poland and this region of Europe, forming the main meeting point for the Polish game industry. The outstanding size and scope of the PGA proves the importance of Polish video game industry, and its dynamic growth indicates the dynamics and growth of game development business in Poland.
Additionally, PGA makes it possible to watch closely the important branch of the Polish economy that is game development. As a cross-sectional event, it gathers game producers from Poland and from abroad. In addition, it also attracts computer hardware producers, Polish and foreign publishers, and journalists as well as numerous consumers. The importance of the event is reflected in the growing number of attendees; last year, it hosted 73.000 visitors, 220 exhibitors and 1.100 journalists and influencers on an exhibition area of 45,000 square meters.
The PGA’s consumer-focused character is complemented by the Game Industry Conference (11-14 X) – an annual industry event dedicated strictly to game developers. Over the years, GIC has achieved the status of one of the largest game dev industry conferences in Europe – last year it attracted 3,200 attendees and over 560 companies from 35 countries, with over 120 lectures, workshops, and panels.
Game Industry Conference is a significant business event, providing its participants, among others, a special business-to-business exhibition area, the “Geek Careers” recruitment section, or a MeettoMatch system and zone. There will also be events linking young creators with investors or games with publishers, including those organized by international partners like Big India Pitch and the Nordic Game Discovery Contest.
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