NOTE: The developers have left a note about a patch after this review was written: “We’re working on a patch right now that we expect to release today or tomorrow. It will address a couple of mission clarity bugs, user interaction bugs, and a crash that users are seeing during the Monty boss battle on consoles.” to read more, go HERE
Five Nights at Freddy’s: Security Breach by developer Steel Wool Studios and publisher ScottGames was released on December 16th. Since I have played the previous Five Nights at Freddy’s games and enjoyed them, I was looking forward to playing Security Breach but was sadly disappointed and dissatisfied.
First of all, for a $40 game, I ran into several errors and glitches. Throughout the game, it would lag often and caused me to get jump-scared by the animatronics several times. Another issue that I experienced was when I was inside the Daycare portion, Moondrop got stuck on the netting when inside of the playpen. During the same Daycare section, I also got stuck inside the playpen tunnels several times and had to restart. I also found the “turn on 5 generators” a bit repetitive, especially since you only had the light of a flashlight that ran out of power way too quickly. Another glitch I had experienced was that when entering El Chip’s Fiesta Buffet, the flashlight stopped working and would not turn on until I restarted my save file. Another issue I have noticed is that the ray-tracing slows down the game to 5 fps. In my opinion, the game is not very polished.
Although there were many glitches, I enjoyed the character designs as well as the scenery. I like that they made the Mega Pizza Plex similar to Circus Baby’s Pizza World in the terms of the large size, the Mega Pizza Plex being larger. The cameras and many hiding spots around the map make it easy to explore the many rooms and locations. Since there were many areas, it felt as if you were given free reign to explore (watching out for animatronics and bots, of course). I also loved the character designs, giving the animatronics a more 80’s inspired look while keeping the robotic parts looking more current. I also enjoy Sundrop and Moondrop’s designs that are the right amount of cute and scary.
This point is more neutral than negative or postive but, I found it interesting they changed the animatronics to be more like androids or AI’s rather than the usual “spirit inhabiting the robot” or “spirit is a glitch” aspect the other games in the series typically have. Five Nights at Freddy’s has come a long way from the original point-and-click aspect that games 1-5 had (excluding FNaF World).
Despite the glitches and the game not running as smooth as it should considering the price, I enjoyed Five Nights at Freddy’s Security Breach. Despite that, I do not believe that $40 is the proper price, especially with all the errors and optimization issues, and I rate the game a 6.5/10. I would recommend you wait for patches/and or updates before you buy the game because otherwise, the price is not worth it.
Check Out The Five Nights At Freddy’s: Security Breach Trailer:
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