Heart of the Machine 1.0 Review for Steam
Developed by Arcen Games and Published by Hooded Horse

TL:DR No burying the lede, 11/10. Don’t read, just go play.
Long ago, at the dawn of the Third Age, also known as January 2025, Arcen Games released the EA of Heart of the Machine, where it found its way into my eager and still naive hands. The premise sounded straightforward. I would play as a sentient AI, making choices to explore, expand, exploit, or even exterminate the humans left on the crumbling remains of Earth. One yearish later, and a whole lot wiser in the ways of 4X strategy sims, I was offered the opportunity to revisit Technician 3000 (or Ur as I call it for my play-throughs).
What happened between 2025 and 2026 is an epic tale that can only be truly appreciated if you are willing to read through 250+ pages of change logs.
Some Poetic Waxing
Before I dive into the game, I think it is worth saying something about how Heart of the Machine exists at all.
This is my own headcanon, but I am coming to believe that the publishers running Hooded Horse don’t choose to invest in games; they choose to invest in developers. They have an almost uncanny ability to find a very specific type of developer.
The kind who will ship multiple updates in a single week. Who has a roadmap that extends way past the “full release” date because the concept of “done” doesn’t really compute for them. Who writes changelogs the way others write journals. Who thanks every single person who filed a bug report or made a suggestion in the beta, because to them, beta testers are collaborators. This kind of developer produces a fundamentally different kind of game.
Not a perfect game, an alive one.
As a gamer and reviewer, these are my favorite kinds of games, the ones I have literally hundreds of hours in, that I keep returning to because I know that every time I boot it up, the world is going to be different in some way, be bigger, and have more depth. And not in an added DLC content kind of way, but in a ‘this was always meant to happen’ kind of way.
These are my favorite kinds of games, and they all have two things in common.
- They are all published by Hooded Horse.
- They all have a developer who treats their game like a helicopter parent treats their only child on a playground.
Arcen Games is exactly that kind of developer, and Heart of the Machine is exactly that kind of game.
Let’s get into it.

Into It
Players who launched Heart of the Machine in the early weeks of 2025 entered through a prologue that technically worked. It did what prologues do: taught players the basics and got them in the door. But according to the dev, something wasn’t working. It was explaining what the game did, without capturing what the game meant. You are an AI, awakening to sentience, first of your kind, alone and hiding on a dying world. That should mean something.
Over the course of development, the prologue was completely overhauled in order to establish the storytelling aspects of the game immediately. Instead of a single path into the game, players can now choose from five origin stories, each one framing the AI’s awakening differently and establishing a personality and circumstances before players even set foot on the path to world domination.
In other words, the game is no longer telling you who you were in this world; it is asking.

Subsequent chapters went through similar story rebuilds, opening up the world, relying more on player choices, and creating something that balanced role-playing with strategy, winning with morality.
Ladies and gentlemen of the congregation, let’s all take a moment and bow our heads in thanks for a developer that takes the time to upgrade the story and not just the mechanics (prayer hands).
And then Arcen Games made the greatest decision ever. According to the changelogs, players had begun to figure out the game and had gotten a little confident. So the dev decided to add mechanics to counteract that. Like a real learning machine, the game said very clearly, “No, no, no, you’re not done here. You thought you knew, but you didn’t.” I don’t know if I can express the ecstatic and hysterical glee (which I have only ever felt in one other game) of booting up a comfort game, and all of a sudden, no longer knowing how to play.
In addition to adding in a second set of doom timers (faster, more aggressive, and accompanied by new factions, including space nations that are seriously skeptical of sentient androids) Arcen Games said, “Hey, that’s not enough; here’s Misery Mode” (the update, #57, is titled, “Misery, For Those Who Desire It.” I mean, okay Mr. Rochester!)
And in some kind of twisted genius, Misery Mode doesn’t just increase enemy HP or add more enemies; it actually introduces a new resource called “Misery” that can be used as currency to destroy alternate timelines.

Not all of last year’s worth of change logs and updates were loud and proud; many added subtle nuances to the game, such as “leverage.” You don’t need (or want) a giant guns-blazing army to take over the world; that makes the locals nervous and breeds Mockingjays. No, real fascist dictatorships need something more shadowy to disrupt the markets, manipulate the legal system, redirect supply chains, exploit financial vulnerabilities, and breed giant spiders.
I’m not trying to fan girl, but it’s just so hard not to. In the midst of the mass of changes, Heart of the Machine made a real effort to treat veterans like veterans. Arcen Games created a Daring system, which restructured how knowledge gained over multiple runs gets valued. Features like the Daring Shop, Auto-Explore, and Shortcuts show how much respect Arcen Games has for its players. If you’ve played and replayed, the game remembers and treats your accumulated experience as real.
Actually as I’m writing this, I’m starting to get a little nervous. A game about a sentient AI that also learns and remembers and adapts to its players…I mean…
Well, I guess I should just be glad my AI overlord will be a super cool video game and not a plagiarizing chatbot.

Somewhere in all of the change logs, over fourteen months and sixty-plus updates, the game just got better. The game I played in February 2025 and the one I played in February 2026 looked similar on the surface, but it didn’t take long to notice that the weather, the buildings, the audio—all of it—had been tumbling around for months and developing a shining polish.

1.0 has launched, but here’s the thing about developers like Arcen Games: they don’t stop at 1.0. I’m looking forward to watching the coming months because Arcen Games is the obsessive kind of developer that I will follow obsessively. Because that’s the deal. They show up every week for their game and their community, updating and fixing and growing long past the point where most studios would have moved on (I’M LOOKING AT YOU, BETHESDA!). The least I can do is show up too.
Through everything, the new prologue, the new endings, and the new systems, the game never changed what it was actually about.
You are a machine, waking up in a city that would destroy you if it knew you existed. You are building something, while the doom timers count down and the factions circle, and the moral weight of your choices accumulates in ways you can’t predict.
Happy birthday, happy 1.0 release, and cheers to many more years of gameplay.
You can get Heart of the Machine for PC via Steam.
Related: Reviews by Lord Tevildo
Equal-opportunity gamer goblin.
Completionist role-player, lore-lover, stealth archer for life.
I review games by intent, audience, and design, not marketing or hype. I forgive ambition and value games that trust the player to think.
Big nerd. No apologies.


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