The biggest complaint since the launch of Helldivers II has been the inability to get into a game due to server overload. Well, patch 1.000.11 is here to offer a solution to that problem.
There had presumably been issues with players leaving the game going over night and all day so they wouldn’t have to wait when launching. This would keep servers stacked to the brim, and all the new players wanting to play for the first time wouldn’t be able to get in. In the new patch, players who are AFK for 15 minutes will be kicked back to the title screen.
There are also a number of other fixes to solve crash issues, as well as matchmaking issues.
Helldivers II New Patch Key Features:
- Fixed multiple crashes triggered when joining other players’ ships
- Fixed crash triggered when exiting ADS
- Fixed crash triggered when players leave a session while bombardments are active
- Fixed issue where online missions in Galactic War Map were unselectable
- Fixed issue with GameGuard and Steam’s “verify integrity” step
- Fixed issue with GameGuard and the Windows firewall
- Fixed issue preventing access to Ship Management panel
- Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic
- Fixed crash triggered when the process of buying Super Credits fails
- Fixed crash triggered after consecutive quickplay attempts
- Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen
It’ll be interesting to see if this completely solves the server capacity problem, or if the game is still too popular for the servers to be able to handle it.
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Related: Helldivers 2 Issues Patch Addressing Quickplay
I was born and raised in a town so small there were more cows than people. I joined the USAF as soon as I could, and I currently reside in San Antonio. I am a singer/songwriter on the side, but I've been a gamer since birth. I grew up with PlayStation and Nintendo, though, I don't discriminate between consoles and PC. I have a PC with a 3080, Steam Deck, and a PS5.
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