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Henry Halfhead Review for PlayStation 5

Henry Halfhead Review for PlayStation 5

Imagine a world where being half a head is not a disability but a superpower waiting to be explored. That’s what “Henry Halfhead” has to offer: a protagonist that’s literally half a head with the power to transform into just about any object nearby? That’s not exactly the kind of setup you see every day. Developed by Lululu Entertainment, this indie sandbox puzzler isn’t just strange for the sake of it; it’s built around a playful, heartfelt idea that turns ordinary life into something wonderfully surreal. After playing through its short but memorable adventure, I walked away smiling, reflecting, and occasionally wishing the game pushed itself a little further.

Henry Halfhead Review for PlayStation 5

At its core, “Henry Halfhead” is all about transformation. Henry isn’t just an odd little character; they’re a blank slate, able to slip into the form of hundreds of different objects scattered throughout their everyday world. Becoming a knife to slice up toast, turning into a watering can to care for plants, or even folding into a paper airplane to soar across a room all feel intuitive and surprisingly natural. The sheer number of objects you can inhabit keeps the game playful, encouraging constant experimentation as you see what each transformation can do. There’s a joyful curiosity baked into the design, and the fact that so many of these objects come with their own unique functions makes simple actions surprisingly fun. What makes this sandbox approach shine is the way the game invites you to connect these objects together. Solving problems rarely feels rigid or forced, and often I found myself coming up with creative, sometimes chaotic solutions that still worked. For example, why use a simple watering can to hydrate plants when you can flood the room with a different object entirely? That kind of freedom fits the game’s tone perfectly, reinforcing that Henry’s world is meant to be playful, not punishing. There’s never really a way to “fail,” and the absence of harsh consequences keeps the game approachable and lighthearted.

While the gameplay offers room to play around, the story provides the emotional anchor. Narration guides you through Henry’s not-so-ordinary life, injecting humor into small moments and giving personality to what could have been a simple sandbox toybox. The writing isn’t heavy-handed, but it still manages to highlight themes of curiosity, growth, and reflection. As Henry ages and moves through different life stages, I find myself relating to the way everyday objects and routines become markers of life’s bigger picture. It’s subtle at times and admittedly on the nose at others, but there’s sincerity here that I couldn’t help but appreciate. By the time the credits rolled, I was thinking less about the objects I had turned into and more about how even mundane experiences can be an adventure in their own way. That said, “Henry Halfhead” isn’t flawless. The game is short enough to complete in just a few hours, and while that length works for a bite-sized indie experience, it also means the concept doesn’t fully stretch its legs. With so many objects to inhabit, I often wished for more ambitious puzzles or layered challenges that made me combine abilities in more complex ways. Instead, the game tends to rely on simple, straightforward tasks that lean more on charm than depth. Repetition sets in quicker than I’d like, and camera issues sometimes made navigating smaller rooms more frustrating than fun.

Despite those issues, I still found the game to be worth the ride because of its creativity. In a puzzle genre filled with clever but often serious-minded games, “Henry Halfhead” stands out as unapologetically quirky. It embraces weirdness, makes room for humor, and isn’t afraid to keep things simple in service of its message. Playing it with a friend in local co-op is something I fully recommend; turning casual experimentation into shared laughter as you both compete, or cooperate, in figuring out how to cause the most mischief is something I can picture a father and son having a blast doing. What surprised me most wasn’t the novelty of turning into a toaster or rolling around as a piece of fruit, but how much heart the game had underneath all that absurdity. There’s a relatability to Henry’s journey that sneaks up on you, and while it may not be as mechanically ambitious as I hoped, it succeeds in making the ordinary feel extraordinary. I may have laughed at its quirks, but I also walked away with a bit of self-reflection that I wasn’t expecting.

At the end of the day, “Henry Halfhead” is a short but memorable experiment that thrives on creativity and charm. It doesn’t aim for mechanical complexity or deep systems, but instead leans into its eccentric sandbox design and heartfelt story. I can’t say it’s a masterpiece, and the repetition does hold it back from greatness, but it’s exactly the kind of imaginative indie project I love to see. If you’re in the mood for something different, playful, and oddly relatable, this is a game worth trying, even if you only have half a head to spare.

7.5/10

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Related: Nick Navarro Reviews

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Gaming since I was given an original Nintendo as a kid. I love great storytelling and unique ingenuity. When both collide in a single game, I'm a happy gamer. Twitter/IG @NickNavarro87

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