Humankind will feature 11 distinct soundscapes based on the Earth’s biomes, recorded in various locations around the world.
Paris, July 9th– For the sixth installment of the Feature Focus video series, Amplitude Studios explores the process that has gone into creating the sound design of their upcoming historical strategy game, Humankind.
Players will be able to immerse themselves in the unique soundscapes of 11 different biomes that make up the Earth’s terrain. As players create and expand their cities, these soundscapes will be complemented by urban ambiance: perhaps the sounds of a crowded market, a sawmill, or a hammer on steel.
The sound team traveled to various locations around the world to capture ambient sound, including Scotland and the Grand Canyon. They even went as far as to record the noise of active volcanoes in Italy to represent the sound of Mount Vesuvius!
As a special bonus, the developers created an additional “ambient soundscapes” video, featuring a 1 hour loop of nature sounds from the game to study, work, or sleep to.
And don’t forget, if you’re interested in playing Humankind before anyone else then sign up to our OpenDev scheme starting this summer for a chance to participate in our three gameplay scenarios. All the details are on the homepage at https://humankind.game.
Related: HUMANKIND Preview for Steam
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