Kingdom Eighties is a single player base building adventure game, by developer Fury Studios and publisher Raw Fury, in which you take the role of Leader, a camp counselor who must defend their summer camp, Camp Kingdom, and additionally protect their family. Given the crown of creation, you gain the ability to help cleanse the areas around you from greed. As you play the game, you learn more about your families history, and the family “curse” of leading.
Through actions like chopping down trees or killing enemies, the player collects coins to hire kid archers, who hunt for coins and defend the base or kid workers, who help chop down trees and build. The game switches between day and night, where the player becomes more vulnerable to bumping into greed foes in the night, and therefore has to navigate building strategically throughout the day. Meeting teammates Champ and Tinkerer along the way, the player must venture outside of his base, and away from camp, in order to locate his parents. The game reveals information slowly overtime, maintaining a sense of mystery, and has a nice blend of gameplay and cutscenes.
One of the immediate positives of the game is how beautiful it is. The 2d game is made in a retro style with a color scheme that almost will take you back to the 80’s. It is a visual pleasure to play the game. Additionally, the game has a general setup and easy controls that make is playable for all experience levels. While the game has beautifully crafted visuals and a cute setup, there are a few elements of improvement which the game could benefit from. ]The game’s introduction is a bit tedious in the beginning, going back and forth in a small area to learn about the world and your role in it. Further, unless you’ve played the game it originates from, it may not be immediately clear why you’re doing what you are doing, which could be a potential deterrent for some players.
Kingdom Eighties could have benefited from an introduction explaining what the ghost that leads the player in the beginning is, and what the player’s goal is sooner on. Further, there is an element of waiting involved in the game, as most of the work in the game (chopping trees, construction, hunting and killing prey) is done by the archers and workers, and the game encourages waiting by until the projects completion in order to collect coins. Otherwise, coins run the risk of being stolen. Additionally, though this game is a base building, there is also large element of narrative through the game, to which more player involvement and control would be fitting. As a final note, there To conclude, Kingdom Eighties is a beautifully crafted game with exquisite visuals.
Despite its simplistic setup, the narrative and overall plot keep the player entertained, and additionally spice up the base-building game genre as a whole. It serves as a relaxed short game to pass by the time. A player can expect to enjoy the colorful visuals, expanding the basecamp and pushing enemies back, all while trying to get your family and learning about yourself along
the way.
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Related: Reviews by Vittoria Barone
Vittoria is a current Junior at UC Berkeley studying Film and Media. Combining her love of writing with her passion for video games, she is also a narrative writer for indie/student-made games. Some of her favorite games are Legend of Zelda: Twilight Princess, The Evil Within 2, and Minecraft!
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