Valve has updated its zombie shooter, Left 4 Dead 2, for both Windows and Linux versions.
The following are the full path notes:
Windows
Changes:
Updated some mutations to remove instances of invalid weapons or enemies
Fixed Cold Stream image in Campaign select menu
Fixed possible insta-kill when shoving a jockey who is mid-leap
c11m2
Fixed Cold Stream image in Campaign select menu
Fixed possible insta-kill when shoving a jockey who is mid-leap
c11m2
Restore freezer door in co-op mode
Restore crane lowering sound
c9m2
Restore crane lowering sound
c9m2
Break some barricaded doors so survivors can reach supplies
Restore missing fire particle system
Restore color correction for both Crash Course maps
c8m1
Restore missing fire particle system
Restore color correction for both Crash Course maps
c8m1
Fixed survivors facing the wrong direction after intro
Restore alarm clock in downstairs bedroom for co-op mode
c8m4
Restore alarm clock in downstairs bedroom for co-op mode
c8m4
Restore missing rain particle systems
c8m5
c8m5
Restore some missing chopper pilot lines
Move survivors out of view during the escape sequence
Move survivors out of view during the escape sequence
Linux
General
Fixed possible insta-kill when shoving a jockey who is mid-leap
Fixed Cold Stream image in Campaign select menu
Remove ammo piles in Gib Fest Mutation
EMS
Fixed Cold Stream image in Campaign select menu
Remove ammo piles in Gib Fest Mutation
EMS
ent.GetEntityIndex()
ent.EyePosition()
ent.GiveItem( itemname ) – Give an item/weapon by name. (“health”, “katana”, “rifle_ak47″, etc.)
ent.GetButtonMask() – returns a bitfield of currently pressed buttons. Recognized buttons are: IN_ATTACK, IN_ATTACK2, IN_JUMP, IN_DUCK, IN_FORWARD, IN_BACK, IN_USE, IN_MOVELEFT, IN_MOVERIGHT, IN_RELOAD
ent.EyePosition()
ent.GiveItem( itemname ) – Give an item/weapon by name. (“health”, “katana”, “rifle_ak47″, etc.)
ent.GetButtonMask() – returns a bitfield of currently pressed buttons. Recognized buttons are: IN_ATTACK, IN_ATTACK2, IN_JUMP, IN_DUCK, IN_FORWARD, IN_BACK, IN_USE, IN_MOVELEFT, IN_MOVERIGHT, IN_RELOAD
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