LEGO Worlds by developer TT Games and publisher Warner Bros. Interactive Entertainment is an open world RPG sandbox where you are free to see and do almost anything you can imagine. If you want to see an astronaut gallop around on the back of a goat, you most certainly may. If you want to shape the land to your design, you definitely can. If you are looking for a fun game to spend countless hours on, then you won’t be disappointed with this choice.
There is no plot! The world is yours to fill with your creations. The first couple worlds guide you by teaching you how to use the essential tools, which you can access by holding down the Y button. When you have a tool selected, the game reminds you what each button does on the bottom right side of the screen. NPCs in each world have quests and they range from placing grey cats in a small space to building epic structures. After helping an NPC out, you can then “discover” them and place them anywhere in the world(s). You can also use aspects of that character to build your personal avatar.
How do you get from biome to biome, you may be wondering? With a Lego rocket, of course! You start the game off as an astronaut crashing onto a preset pirate world, and the game quickly gets you ready to go off on your own. You can interact with most objects, often destroying them to pick up an object or to get money. You can “discover” a plethora of objects and add them to your ever growing repertoire of building blocks. You can “unlock” these objects by buying them, but that essentially means you can put them in any world you come across. You really get the sense that you can be a master builder.
If you are familiar with other Lego games, like the Star Wars ones, you’ll quickly see some familiar things, like the money, the humor, and the combat. You don’t start off with any weapons, but you can find them. Swords, guns, fists, horse headbutting – there are so many ways to take out hostile NPCs! The controls are also similar to other Lego game’s. Sometimes the enemies are overwhelming, and when you die you lose some money, but death isn’t too consequential in Lego Worlds. If you would prefer to explore by riding a horse across the land, you are certainly free to do so.
The soundtrack is also very good. The main theme has a sort of jazzy feeling to it, like Sim City 4. I also thought there were some softer sounds that you ordinarily hear while playing Minecraft. It’s very relaxing. Along with day and night cycles, I always feel like I’m in a living, breathing, persistent world – even when it’s a Candyland biome. And since the game really provides that feeling of ownership when you get into free building, I am looking forward to eventually building my own city with all kinds of Lego personalities.
My only complaints fall into small categories of frustration. When building, rotating blocks and moving the camera may prove difficult to navigate you want to get your creation just the way you want it. There are occasionally some glitches that make the game hiccup, like when the world renders around you but it doesn’t load seamlessly. You can also get stuck on a tool, or even get stuck between blocks, but all you need to do to fix this is to press start and skydive back onto the map. I will admit, though – skydiving back onto the map is never a bad option.
LEGO Worlds is amazing, and I would highly recommend it to anyone looking for a single player or cooperative experience. I think a fair score for this game should be a 9.5 out of 10. The game provides so much replayability as it fosters a sense of creativity, and its potential feels limitless. I just want to play and share all my creations with my friends for hours on end.
Here is the LEGO Worlds Launch Trailer:
LEGO Worlds is available for PlayStation 4 computer entertainment system, Xbox One and STEAM.
Xbox One Review
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9.5/10
I like to think of myself as the average Joe who grew up alongside video games. I have fun playing strategy games, RPGs, shooters, sandboxes, the whole shebang! Every game provides an experience whether it strikes you as profound, mundane, or someplace in between. I'd like to weigh in my two cents before you spend a single penny.
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