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MARVEL MaXimum Collection Review for PlayStation 5

“MARVEL MaXimum Collection” Review by Nick Navarro

“MARVEL MaXimum Collection” feels like opening a time capsule packed with quarter-fed memories, button-mashing chaos, and the kind of licensed experimentation that defined Marvel games long before the MCU or even just Marvel movies in general took over theaters. This bundle pulls together a handful of titles from the early-to-mid ’90s, spanning arcade cabinets, 16-bit consoles, and even handheld versions, all under one roof on modern hardware thanks to the Carbon Engine.

At the center of it all is “X-Men: The Arcade Game,” and let’s be honest, that’s the main event. This is the game most people are showing up for, and thankfully, it still holds up where it counts. The chaotic six-player co-op, the colorful sprites, and the straightforward beat ’em up action remain just as fun as ever. Being able to jump online with up to six players is easily the standout feature of the entire collection. That said, my time with the online wasn’t completely smooth, though it’s worth noting I was playing prior to launch, so there’s a decent chance that experience improves over time.

MARVEL MaXimum Collection Review for PlayStation 5

Outside of that highlight, the collection becomes a bit more of a mixed bag. “Captain America and The Avengers” offers a solid dose of arcade-style action, along with its alternate console versions, while “Spider-Man/Venom: Maximum Carnage” and “Venom/Spider-Man: Separation Anxiety” lean into that gritty, comic-inspired aesthetic that defined Marvel’s 16-bit era. There’s definitely some charm here, especially if you have nostalgia tied to these games, but it’s hard to ignore how rough they can feel by modern standards. Controls can be stiff, enemy design can be frustrating, and the pacing doesn’t always hold up. Then there’s “Spider-Man/X-Men: Arcade’s Revenge,” which might be one of the more fascinating inclusions simply because of how different its versions are across platforms. It’s not exactly a hidden gem, but it does offer a glimpse into how varied licensed games could be at the time. On the other end of the spectrum, “Silver Surfer” lives up to its infamous reputation. It’s brutally difficult in a way that feels almost designed to test your patience, though its soundtrack still stands out as one of the best from that era.

To its credit, the collection does include a suite of modern features that make revisiting these games far more manageable. Save states and rewind functionality are absolute lifesavers, especially for titles that were originally designed to drain your wallet rather than respect your time. There’s also an integrated cheats menu with options like infinite lives, which goes a long way in making some of these tougher experiences more approachable. That said, one noticeable limitation is the lack of online support beyond “X-Men: The Arcade Game.” If you were hoping to jump into co-op sessions for something like “Separation Anxiety” with friends, that option simply isn’t here, and it feels like a missed opportunity given how well the headline title handles multiplayer. Where the collection really shines, though, is in its presentation extras. The archive section is packed with high-resolution scans of original box art, instruction manuals, and vintage ads, and it’s easily one of my favorite parts of the package. If you’ve read any of my previous reviews of retro collections, you already know I’m a sucker for this kind of preservation. There’s also a music player that lets you dive into the various soundtracks, which is a nice touch considering how memorable some of these tracks are… even if they are mere seconds long.

I’ll be honest, if it weren’t for trophy support, I probably wouldn’t have stuck with every game in this collection. A lot of these titles have aged in ways that make them harder to fully enjoy today, and your mileage is absolutely going to vary depending on your tolerance for old-school design. Still, chasing those trophies gave me an extra push to see everything through, and in doing so, I found a couple of experiences that were more enjoyable than I expected. Ultimately, “MARVEL MaXimum Collection” is a celebration of a very specific era of Marvel gaming. It’s not a lineup of universally great titles, and some of these games show their age pretty heavily. But there are a few genuine highlights here, anchored by an arcade classic that still delivers, along with enough extras to make the package feel worthwhile for the right audience.

This is a collection built for people who grew up in the early ’90s, the ones who remember pumping quarters into arcade cabinets or flipping through instruction manuals on the car ride home. If that sounds like you, the nostalgia alone might be enough to justify the price. If not, you’ll likely find this more of a historical curiosity than a must-play collection. Personally, I couldn’t help but feel like something was missing; “X-Men 2: Clone Wars” would have gone a long way in rounding this out, especially given how much nostalgia I have tied to that one. Even so, what’s here is handled well, and it’s undeniably cool to have these games preserved and playable on modern platforms.

7.5/10

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Related: Nick Navarro Reviews

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Gaming since I was given an original Nintendo as a kid. I love great storytelling and unique ingenuity. When both collide in a single game, I'm a happy gamer. Twitter/IG @NickNavarro87

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