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Max: The Curse of Brotherhood Physical Release Heading to Nintendo Switch March 23

Max: The Curse of Brotherhood Physical Release Heading to Nintendo Switch March 23

Wired Respond to Consumer Requests with Global Release

Watford, United Kingdom – Wired Productions, an independent videogames publisher, is pleased to announce that, in partnership with Danish development studio Flashbulb Games and Spanish developer StageClear Studios, Max: The Curse of Brotherhood is to receive a physical release for Nintendo Switch and will be available at retail March 23rd.

Max: The Curse of Brotherhood is a cinematic fairy-tale adventure perfect for the whole family to enjoy. Where Scandinavian storytelling meets colorful 2.5D platformer, Max offers perspective players classic jump and run gameplay, smart and innovative puzzles and a fun and unique gameplay mechanic to boot.

Adventurers must unleash the power of the Magic Marker as they:

  • Embark on this classic tale of brotherhood to rescue Max’s kid brother Felix from the grasps of the evil lord Mustacho
  • Explore a world filled to the brim with challenging physics puzzles and frantic platforming
  • Climb, fight and draw their way through deserts, lantern-lit bogs, ancient temples and lush-green-forests
  • Raise great pillars of dirt from the ground to reach new heights, grow trees to make bridges and create swinging vines to cross gaping chasms

Originally released for the Xbox One and Windows PC, and last year for the PlayStation 4, Max: The Curse of Brotherhood received high praise, with fans and critics calling the game “a charming experience from beginning to end.”

Take a Look at the New Max: The Curse of Brotherhood Nintendo Switch Trailer:

Responding to fan requests and working with retailers around the world, Wired Productions will be delivering a global release for Max: The Curse of Brotherhood with an SRP of $29.99/£24.99/€29.99.

Related: Max: The Curse of Brotherhood Review for PlayStation 4

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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.

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