McPixel 3, developed by Sos Sosowski and published by Devolver Digital, is a point and click adventure game where the player attempts to save the day by using objects and finding solutions in their surroundings. This game utilizes humor and a colorful, pixelated art form to combine a retro aesthetics with a modern comedic style.
McPixel 3 incorporates a unique and enjoyable method of playing through the game—players play through each level once, then move onto the next level. With only a certain amount of time and objects to interact with, the player has to make the most of their run before they go to the next level. Once they get through all of them, the levels restart, so players have a few moments to re-strategize for their next attempt. Even if an attempt to “save the day” and complete the level is not successful, trying new things will get the player closer to 100% completion for a specific level. Even if the level is not 100% complete, finding the solution will allow the player not to replay it each time the levels repeat.
For some levels, there are many possibilities for object interactions, and it is a fun exercise to attempt to figure them all out. This also increases replay-ability, and helps the player feel like they have accomplished something even if they are stuck on a particular level for a while. Further, almost all of the objects have humorous uses, and the animations that play when they are used with something that isn’t helpful left me smiling, even when I knew I failed to find the solution to the level.
There are also elements of the game that play like minigames, such as having the player use arrows to drive a car. This adds some nice variety, and it is exciting to figure out a way to have this minigame play while looking for solutions to a level. These minigames can also be more difficult than the typical point and click gameplay, which can be either exciting or frustrating depending on how many times the player has to go through them in order to find the solution for the level.
Overall, I definitely enjoyed playing through this demo. There were a good number of levels, which gave me a good idea of how the rest of the game would play, and this game was unlike most others that I have played before. The demo itself offered a nice challenge, but could be completed without a huge time commitment, and it left me wanting more. Each solution was unique, and the process of figuring more and more out was very rewarding. There are plenty of red herrings that mislead the player, but as mentioned previously, I didn’t even mind this since I was still being rewarded by testing everything out. Based on the demo, I am curious to see how the rest of the levels are laid out, and I am definitely interested in playing more.
Check Out the McPixel 3 Trailer:
You can download the McPixel 3 Demo right now for PC via Steam.
I have been playing video games since I got my first pink Gameboy Advance SP when I was six years old. From that point on, video games have held a special place in my heart and I have been fascinated by the way games involve the player in the narrative and how their mechanics interact with that narrative. As an aspiring video game narrative writer, I jump at the opportunity to play any and all games at my disposal.
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