Metro Simulator 2 developed by KishMish Games and published by Ultimate Games for the Xbox One is an in-depth simulator that goes into great detail in how to operate a train. As for this port to the Xbox One, it is quite fickle due to the issues that arise from porting a PC game to console that can occur and has shown to be a common issue in the gaming community. Aside from that, the gameplay for the game has a high level of detail and showcases that the team behind the game is passionate about their focused on bringing realism to the gaming community as a whole. While the passion is there for the game the original on PC runs smoother in comparison to the console being limited due to a difference in physical hardware. However, Metro Simulator 2 for the Xbox One is an okay game and could become better overtime with updates to remove bugs from the gameplay and updated graphics to other parts of the game.
Operating a train is quite the detail oriented and the gameplay for Metro Simulator 2 mirrors that aspect perfectly. In terms of how authentic the experience it is very accurate to the trains they are portraying getting each minute detail down and it shows as each button, switch, etc. are all working as intended. While this goes far and beyond for a simulation game it can also be a hindrance for those on console due to the limitations imposed by a controller even with the modifications made to the settings of the game. As for how the controls are implemented from PC to console, they are handled really well as the tutorial teaches the player precisely what the buttons are located and what they do, however a certain bug shows up infrequently that can make certain actions unplayable. This bug appears at random and invalidate a player’s inputs causing a glitch to occur impeding progress and requiring the game to be forcefully be restarted. Furthermore, this glitch occurs more often when the player is changing the speed of the train where the train will sometimes not start when stopped or it will keep building up speed even. Both of these scenarios are caused by this bug and it should be taken care of as a priority update for the game as it directly interferes with gameplay. As for the differences between the console and PCpc versions there appears to be very little difference aside from the possible glitches that can occur impeding progress. Aside from that the game is very well designed and fully encapsulates the term “simulator” perfectly through the overall designs present in the game.
A simulation can mimic certain scenarios that could occur in real life and translating that into a game can occur in various ways from the old fishing game cabinets in an arcade or provide an immersive experience through details. Metro Simulator 2 uses the latter to immerse the player into its world as a metro train conductor by perfectly recreating the real-world consoles used in train operations for the game. As to showcase their level of detail in game they had to cut back on the graphics making most of the game feel dated as opposed to the highly detailed operating room. While this can leave some players feeling that the game is unpolished it can be reasoned with that the game did not have a huge budget especially for the console port possibly being a last-minute decision. However, the level of detail can be seen in some comparison photos from in game to the two trains they have fully modeled through a quick google search. An example as to the level of depth that the developers have provided can be seen in the in-game screen shot of the operating cabinet of the “Nomernoy” train.
Moreover, each of the buttons and switches actually perform some sort of function for the train to move such as cabin lights, emergency brakes, etc. While this may seem overkill it is perfectly acceptable in the case of a simulator as it needs to be as authentic as possible. This dedication would have been better to the overall look of the game if they continued the trend to other parts such as the stations, NPC models, and lighting.
KishMish Games have developed a really good simulator game with a good amount of passion behind the idea, however the port falls off rather harshly. This is evident in the port for the Xbox One console resulting in some bugs to occur impeding progress or messing with the controls. While these bugs can be fixed over time with updates the better portion of the game is the immersion aspect of a simulation game. The main reason as to why the immersion factor is the better portion is that it feels the most polished aspect of the game when playing normally. Furthermore, while Metro Simulator 2 has been made with a great deal of fervor, and that emotion can not be felt in the Xbox One port.
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Related: Reviews by Kyle Manila
I would describe myself when interacting with games as a strategist with a pension for stealth and loud explosions.
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