This past weekend, independent publisher 505 Games brought industry legends Koji Igarashi (Castlevania), Warren Spector (Ultima Underworld, Deus Ex, System Shock) and Paul Neurath (Ultima Underworld, System Shock 2, Thief) to SXSW Gaming in Austin, TX for a weekend of reveals, sneak peeks and first-hand updates from their exciting new projects.
Underworld Ascendant
On Friday, March 16, video game masterminds Warren Spector and Paul Neurath joined PC Gamer Editor-in-Chief Evan Lahti for an exclusive discussion exploring OtherSide Entertainment’s upcoming player-authored immersive sim RPG Underworld Ascendant. Taking players back into The Stygian Abyss, Underworld Ascendant is designed to maximize and reward player choice in a breathtaking fantasy realm, rife with danger and full of intrigue. During the discussion, Warren and Paul unveiled new art for the game, alongside character reveals and exclusive game screenshots highlighting the robust fantasy realm coming to Steam for PC in 2018.
OtherSide Entertainment and 505 Games are excited to also release a new developer diary video, The Vision of an Immersive Sim, highlighting the creative and passionate team behind Underworld Ascendant. Featuring interviews from writer/director Joe Fielder, studio director Warren Spector and founder Paul Neurath, the behind-the-scenes video offers insight into the creative inspiration behind the robust fantasy realm that is The Stygian Abyss
Bloodstained: Ritual of the Night
On Saturday, March 17, legendary game designer Koji Igarashi ‘IGA’ (Castlevania: Symphony of the Night) joined Marvel Comic’s Rise of Black Panther and iO9 senior writer Evan Narcisse for an exclusive discussion surrounding Bloodstained: Ritual of the Night. On this panel, IGA shared insight into his experiences developing and creating one of the most buzzed-about fan-funded games of all time, and discussed his return to the ‘Metroidvania’ genre of games he helped shape, define and re-imagine throughout his robust career.
Related: SXSW Gaming Reveals Initial Tournament Stage Games and Additional Programming
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