At the Game Accessibility Conference today, Ubisoft revealed the release of Chroma, a real-time color blindness simulator. By enabling developers and creators to see their work through the eyes of colorblind users, Chroma helps close the gap between creative vision and accessibility, opening the door to a more inclusive future in gaming and other media. The best part is that the tool is now open source, making it simple for teams in the sector to incorporate it into their processes and design with accessibility in mind from the beginning.
Chroma, a tool created to improve the experience of gamers with colorblindness, was designed and developed by Ubisoft’s Quality Control team, which is situated in India. The solution was developed in response to important inputs from Ubisoft’s development teams, who worked together to identify important pain points and implement them. From problem identification to solution delivery, the team took full responsibility and concentrated on developing a technology that enables teams to test and produce content that is more accessible and inclusive for players who are colorblind. The team created a high-precision tool that instantly adds colorblindness filters to game material without affecting performance, thanks to contributions from Ian Hamilton [Consultant, Accessibility] and David Tisserand [Director, Accessibility]. By utilizing the Color Oracle method, Chroma guarantees dependable and accurate simulations that replicate actual visual impairments.
“At Ubisoft, open-sourcing Chroma is our pledge to the future—where accessibility isn’t a feature, but a mindset, and inclusive design elevates the experience for every player. Proud of our Quality Control team based in India for leading with purpose, confidence, and heart.” said Ubisoft’s Director of Quality Control, Ritu Chowdhary.
Creators may now identify and fix design choices that don’t adhere to colorblind accessibility rules thanks to Chroma. Users will be able to evaluate games’ accessibility for colorblind players far more quickly and thoroughly than they could previously. Chroma gives experts in a variety of fields—from digital art and software development to game development and UI design to even filmmaking—an unparalleled chance to create with accuracy and empathy.
“Chroma was created with a clear purpose—making color blindness accessibility a natural part of the creative and testing process. The team faced and overcame significant challenges while building it, such as real-time performance issues and finding the right algorithm to power Chroma. By collaborating closely with accessibility experts and refining the tool based on feedback, the team created a solution that eliminated lag and inaccuracies, making accessibility testing efficient and smooth. Chroma is a testament of the team’s innovation and dedication; their work already making a difference in how we design games with accessibility in mind. Open-sourcing Chroma is a proud step forward, allowing everyone to benefit from this innovation.” said Jawad Shakil, Ubisoft Quality Control Project Manager.
Ubisoft encourages developers, members of Quality Assurance/Quality Control, artists, and accessibility advocates worldwide to utilize, enhance, and expand Chroma, which is currently available as an open-source solution.
Get Chroma
Professionals in the industry can now use the open source tool. To access Chroma now, visit https://github.com/ubisoft/UbiChroma
Related: Start Playing Ubisoft’s RIDERS REPUBLIC Season 14 Today
I'm a published author and proud US Army veteran who happens to be a gamer, so I decided to combine the two and love every minute of it! Feel free to contact me with any questions or comments and I'll be sure to get back to you.
More Stories
5 Top Tips for Game Developers to Maintain Cybersecurity
ChatGPT vs. DeepSeek: Which AI Assistant is Better?
5 Top Cybersecurity Threats and Solutions in the Gaming Industry