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Rocket League Gets 2 Classic Battle-Cars as Premium DLC

Rocket League Gets 2 Classic Battle-Cars as Premium DLC

Independent video game developer and publisher, Psyonix, announced today that two popular vehicles from the original Supersonic Acrobatic Rocket Powered Battle-Cars will return as premium DLC in Rocket League on Xbox One, PlayStation 4, and Steam PC.

The classic SARPBC cars, Aftershock and Marauder, will retain their original thematic styles but also sport a new, more modern visual look. Both vehicles also will come with six gorgeous Decals immediately unlocked.

Rocket League Gets 2 Classic Battle-Cars as Premium DLC

Aftershock and Marauder will first be available as a timed exclusive in the Rocket League Collection’s Edition retail release on June 24 (Europe) and July 5 (North America), followed by a worldwide digital release July 18. Both cars will be purchasable as individual DLC items for USD $1.99 each or regional equivalent.

Watch the Rocket League Aftershock and Marauder trailer:

ABOUT ROCKET LEAGUE

Winner or nominee of more than 100 game of the year awards, Rocket League is one of the most critically-acclaimed sports games of a generation. Boasting a community of more than 15 million players, Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem that offers easy-to-understand controls and fluid, physics-driven competition. Available digitally on Xbox One, PlayStation 4 computer entertainment system, and Windows PC via Steam, Rocket League includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely. To learn more about Rocket League, please visit www.RocketLeagueGame.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

Related: Rocket League Cross Network Play Arrives on Xbox One and PC

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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.

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