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Rumbl, the World’s Largest Competitive Gaming Network Revealed by Harena Data and WTFast

eSports community innovator, Harena Data, and global gaming optimizer, WTFast, have today revealed Rumbl, the world’s largest competitive gaming network that allows players worldwide to compete on an even playing field. Rumbl will be the world’s largest gaming network that allows players who participate in large-scale, competitive eSports tournaments to play on a low latency, equalized network with incredible stability. Rumbl aims to create “globally enabled fair game play”. With Rumbl, gamers and sponsors can be certain of fair competition and winning due to skills and strategy, not due to unfair network conditions and game server geography.

Rumbl, the World's Largest Competitive Gaming Network Revealed by Harena Data and WTFast

Rumbl is available to use for any competitive gaming tournament, delivering accelerated connections and session optimization, reducing latency, and improving ping for all players. Rumbl uses machine learning to automatically optimize online traffic for stable, equalized, and accelerated online gaming connections.

A full list of Rumbl features include: 

  • Network stability improvement from the game server to the player

  • Equalized responsiveness among the entire team of players, at the same time

  • Audit logs, play history, and evidence collection for who truly won

“Rumbl launches as the world’s largest and most fair competitive gaming network in all of esports,” said Bill Dever, Chief Strategy Officer at Harena Data. “The technology allows for a seamless and lag-free experience, making it the preferred platform to use for tournaments and gaming events.”

“For years WTFast has been the secret weapon for gamers looking for an edge,” said Rob Bartlett, Chief Executive Officer at WTFast.  “We asked our users if they care about having fair play and true skills-based competitions. The answer was a resounding Yes!”

Rumbl is scheduled to launch later this year. It will be available to enterprise organizations, publishers, and academic institutions with competitive gaming programs.  Currently, Rumbl is being test-driven by a select group of North American universities.

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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.

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