Games industry veteran Team17 has announced that Unicube’s Sheltered has a new Bloodlines update and video.
Here is the Sheltered Bloodline video:
Here are the full Sheltered Bloodline Update notes:
New Features
- New Scenario: Family Ties – A new scenario has been added which on completion allows the players to locate and recruit additional family members
- New Quests
o The Sickness
o The Doll
o Arms Dealer
o On the Road Again (reclaim the RV quest, will only appear on fresh saves)
- New HUD element to distinguish family members from recruited outsiders
- New sound effects added for character actions
- Weapon descriptions now include stats on damage, accuracy and required strength to wield
- New tips added to loading screen
- Bedrock now visible beneath bottom floor of fully expanded shelter
- Added Kickstarter backer likenesses NPCs that walk across the top of the shelter
- Added zoom function for the mouse wheel
- Able to discard items from storage
Changes and Balancing
- The ‘Good Shower’ has been moved to Tier 3 of the work bench
- “Ending” catatonic characters has been removed
- Characters will now abandon shelter instead of going catatonic for second time
- ‘Valium’ has been renamed ‘Relaxant’
- Tool are now less frequently found at locations
- Petrol is now less frequently found at locations
- ‘Super Impatient’ quest has been renamed ‘Super Impatient Guy’
- Character customisation interface now occupies less of the screen
- Updated the way the encounter system works out if a trade/recruit/bully attempt is successful or not
- Disloyal characters can now be selected after recruitment, but remain automated until loyalty is 33%
- Player can now harvest trapped animals despite freezers being full
- Players can assign tasks to recruited characters immediately without improving loyalty
- Flies now appear over shelter mess (empty cans, vomit etc.)
- Increased the time between quest and scenario spawns
- Snare traps now have a sound effect when an animal is caught
Bug Fixes
- Fixed an issue with intruders becoming stuck during a breach
- Breaching NPCs will no longer get stuck climbing ladders
- The camera can no longer be moved before the tutorial starts
- UI pop has been added informing player when trade cannot be completed
- Factions now spawn in a set order; Scalpers, Matriarchs, Marauders, The Corp
- Obsolete button prompt removed from pause menu in encounters
- Reduced the spawn frequency of petrol at houses and farms
- Oxygen filter audio no longer plays when no power is supplied
- Animation added when getting water for a catatonic character
- Defend animation no longer plays twice in combat
- Character no longer say they haven’t left the shelter in a few days if an expedition is on-going
- NPC refusing trades will no longer stop character from exploring a location
- Audio added when crafting a shelter room
- Added construction sprites for the sleeping bag
- Changed the efficient shower icon in the workbench to match the object
- Changed the efficient shower sprite
- Added ‘under construction’ symbol for objects under construction.
- Added construction sprites to toybox
- Added name and descriptions to the door upgrades
- Changed the upgrading time from 1 second to 15 seconds for the shelter doors
- Changed trade value of books, toys and records to 25 from 50
- Added construction sprites to the mop
- Added construction sprites for the jukebox
- Incoming transmission sound effect now plays 3 times instead of once per transmission
- Added audio for when character use ladders
- Hazmat suits are now returned to the rack when the corpse wearing one is harvested, incinerated or buried
- Updated the small water butt icon
- Changed the background of the incinerator panel to match the other interfaces
- The punchbag no longer loses integrity when a character tries to use it if they are too tired
- Objects on fire now causes the object’s integrity to decrease
- Added audio to the punch bag when being used
- Added sounds when character gain trauma and loyalty
- Audio for the generator and oxygen filter change as they get upgraded
- Added ability to view map by pressing M on the keyboard or the View button on the Xbox One controller
- Fast forward audio no longer remains on when fast forward has stopped
- Added sound effect for refuelling generator
- Owned number of meat now correctly reflects the amount of meat in the shelter storage
- Fixed 5:4 aspect ratio so it no longer cuts of some UI
- Characters are now correctly awarded XP for killing an enemy with a counter-attack
- Quests locations can now be visited once per expedition
- Medicate option for indoor pets has been removed
- Spike trap no longer resets it position when the game is loaded
- Added animation for characters using the jukebox
- Added animation for characters cleaning the bucket toilet
- Added animation for characters adding parts to the RV
- Characters in automation no longer use objects in their burnt out state
- The journal now creates a day 1 entry if the game is exited at the end of the tutorial
- The repair icon now appears above objects when they are at 25% integrity
- Can no longer catch rats when moving rat traps in rearrange shelter mode
- Extinguishing a single fire no longer causes characters to slide towards a second fire
- Tooltips now only appear once per game
- Corpses can now only be interacted with by one character stopping characters from carrying around body bags
- Fixed the cursor from being hidden when players had certain items plugged into their computers
- Rain audio now stops when it is no longer raining
- The back button text is now centred on the button in the leaderboards
- Added audio to snare traps when animals are caught in them
- Characters on expeditions now take less trauma from deaths of characters in the shelter
- Adding a lock icon to the backpack space when going on an expedition with the RV
- Can no longer loot animal for weapons
- Can no longer disarm or steal from animals in combat
- Enemies no longer reset level after saving and loading
- Characters now use the correct colour scheme in the map and encounter resolved UI instead of using character 1’s colour scheme
- Able to add more than 5 water into the last trade slot when trading at the shelter
- Updated the amount of cursor nudge for d-pad object movement
- Changed the default speed for characters on expeditions
- Characters no longer appear incorrectly on ladders if the game is save/loaded when multiple characters are cued up to use a ladder
- Characters can now remove hazmat suits from corpses
- A message box now appears when the last character is going to be sent on an expedition
- Background added to the office complex location
- Characters now become hardened after killing multiple NPCs
- NPCs can no longer leave the shelter wearing hazmat suits if their stress is too high
- Characters who died in combat no longer increase stats if they killed an NPC in the same combat
- An error message now appears if the game is unable to set at the requested resolution
- When doors are upgraded, the room between is now updated to match the doors
- When the horse dies, the stable and saddle can no longer be crafted
- If the stable is built as the horse dies, the items are now refunded
- Added activity pane text if a character is killed by a snake bite
- ‘Not enough room’ tooltip no longer appears multiple times if rations cannot fit into the pantry
- Updated the description of resistance upgrades for the oxygen filter
- Updated the small pantry sprites so when there is no food, it shows an empty sprite
- Characters no longer appear behind each other when walking off screen with the horse
- Multiple tools can now be in the shelter storage
- The horse now visually returns from an expedition properly
- The horse can no longer die from radiation poisoning during the tutorial
- The horse no longer appears behind the hatch when crafting a stable when the horse in on an expedition
- The horse now saves/loads correctly while on an expedition
- Updated the construction sprites for shelter rooms
- Loading when the camper van is going on an expedition no longer shows the incorrect camper van sprite
- Characters now have dialogue when in encounters started by NPCs
- Characters can no longer interact with objects that are being moved
- Animation added for characters using the bucket toilet
- Can no longer pause the game during the game over screen
- The delay before recruits turn up at the shelter is now based on the party’s speed and distance from the shelter
- Added console button prompts to the pause menu
- If the ‘Super Irritating Guy’ quest is refused, the NPC will ambush you instead of attacking you after the encounter
- ‘Tier 5’ of the workbench has been renamed to ‘Special’
- Added a missing apostrophe into a day 1 Journal entry
- Added a backing panel to the continue button on the game over screen
- Changed the amount of meat gained from harvesting pets
- Answering transmissions will no longer disable returning parties
- Names of cities on the map have been changed so that location can be seen easier
- Changed the hardware store map icon so it has its own unique icon
- Changed the map cursor when using a controller
- Changed the map waypoint flag size
- Changed the name of the Small Water Butt from “Water Tank” to “Small Water Butt”
- Updated the tooltip text for the incinerator
- Updated the position of the title on the 2nd child’s customisation screen
- Toilets no longer lose integrity if they try to be used with no water
- Infections have a higher chance of being contracted when health is low instead of being random
- Infections now clear up after 7 days
- Faction members now have names
- Expedition party and dog will no longer become stuck if dog eats a rat prior to departing shelter
- Snake can no longer kill an expedition party member as they are leaving causing the expedition party to become stuck
- Can no longer send and un-loyal character on an expedition if another character in the party was loyal
- The camera will no longer become displaced if a transmission is accepted in rearrange mode
- Meat will now transfer between freezers if one is deconstructed providing the meat is not rotten
- Updated the opening line of dialogue for the “Protection Racket” scenario.
- Fixed the good shower, efficient shower, luxury shower and good toilet so they display correctly and become transparent when re-arranging
- Updated the radio scanning time to 150 seconds from 300.
- Added body armour to the “Wetwork” NPC
- Updated the expedition loadout screen to order the items with weapons, equipment, armour, bags and ammo listed first
- Updated the crafting panel so it shows the correct amount of “Owned” objects
- Updated the description of the X button on the leaderboard panel. It now says “Time” instead of “Next”
- Changes to radio scanning to help results remain balanced
- Updated the snare trap harvest panel to tell the player when some items were not harvested
- Updated the snare trap to show a panel when harvested
- Widened the text box for the “Take All” text as it was not big enough to fit “Take All” on a single line
- Updated the amount of waypoints that can be placed on the map to 50
- Changed how XP is calculated for books and toys
- Also added some speech for adults trying to use the toy chest and children trying to use the bookshelf
- Updated some dialogue for the “Well This Is Awkward” quest
- Updated the tabs background sprite on the ammo press panel and lab panel, to remove rogue shadow
- Updated camper van travel speed and carrying capacity
- The ‘Super Irritating Guy’ quest options now appear correctly when missing necessary items
- Single bed will no longer spontaneously combust on its own
- Updated the names of the makeshift toilet and good shower to include their quality prefix
- Faction controlled area now appear correctly on the map (Xbox One only)
Sheltered is now available on Steam Early Access ($8.99 at 40% discount) and you can try it out for free at the Xbox Store.
Related: Unicube’s SHELTERED Combat, Quests & Scenarios Update is Now Live
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