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Suicide Squad: Kill the Justice League New Gameplay Showcases 4-Player Co-op Action

Check out the Suicide Squad: Kill the Justice League Co-Op Gameplay – “No Matter the Cost” trailer:

Warner Bros. Games and DC today debuted a new gameplay video for Suicide Squad: Kill the Justice League, the upcoming third-person action-adventure shooter in development by Rocksteady Studios. The video shows off a new look at the game’s high-intensity combat set against the vast, explorable open-world of Metropolis, which is teeming with Brainiac’s hostile forces. Enjoyed as a solo or four-player online cooperative experience, the gameplay reveal provides an in-depth look at the multiplayer mayhem that can ensue, with each Squad member’s unique traversal abilities and attacks on full display. Whether players gravitate towards Harley Quinn’s wild acrobatics, King Shark’s powerful leaping, Deadshot’s aerial sharpshooting or Captain Boomerang’s lightning-fast speed force, each character delivers distinct skills specific to their brand of chaos.

Furthermore, a behind-the-scenes featurette was released today with members of the Rocksteady Studios team expanding on the world of Suicide Squad: Kill the Justice League and going deeper on core game elements and characters, along with commentary on the process of taking the Squad out of Arkham Asylum and into the dynamic city of tomorrow that is Metropolis. Additionally, the video touches on the studio’s plans for new content after launch. On top of the massive story-driven campaign, vibrant open-world and action-adventure shooter experience, Suicide Squad: Kill the Justice League will have post-launch content updates to expand the story with new missions and earnable characters, available at no cost. The game will also have a cosmetics-only battle pass system to earn new outfits, emotes and other items to uniquely customize Squad members.

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Related: Suicide Squad: Kill the Justice League First Gameplay Trailer Revealed at The Game Awards

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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.

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