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Super World War Review for Nintendo Switch

Imagine, if you will, a world on the brink of a massive world war (hard to imagine, I know). Now, I want you to imagine if the world leaders in charge of each army were a selection of semi-competent and colorful crazy people. If, for some reason, you can’t imagine such a scenario, then French studio Zero Games has you covered with “Super World War.” “Super World War” is an excellent entry in the strategy game genre that is sure to have fans spending hours of time trying to outsmart their opponents both locally and online.

Super World War Review for Nintendo Switch

“Super World War’s” story mode is an endearingly irreverent romp. The game takes place after the death of Theorn Bruncewald, the last president of the world. In the wake of his death, six different generals now battle it out for control of the world. My favorite part of the story mode was the six different playable generals and their varied personalities. “Super World War” has a really strong cast, and I love witnessing the different banter between characters. My personal favorite was a pope-themed Batman pastiche named “Pope-Man” (partly because I love comics and partly because of the sheer absurdity of the concept). Some of my other favorites were Lord Princefloyd, an intelligent and somewhat insane minister with a propensity for taking on other identities, and Grandma, a ruthless sociopath that hides her brutality behind the image of a sweet old lady. “Super World War” is a game that loves to have fun with itself and its world, and I find that it gives it a bit more charm than other titles in the genre.

Onto the actual meat of the game, “Super World War” is a deceptively complex strategy game. The basics of the genre are there. You have your basic infantry units and other sources of artillery, and you have the different buildings that veterans of the genre would be familiar with (barracks being a couple). I liked the use of a hexagonal map, as I felt it expanded both the movement of my units and the strategies I could use with them. I was also a fan of the ammo and health management systems. Each unit’s damage is tied to their health (visualized in-game by the number of soldiers remaining in each unit), and each unit only has enough ammunition for three or four rounds of uninterrupted combat. To help keep your armies alive, you’ll need to think about merging similar units to combine their health and ammo. I also enjoyed how the environment of the maps played into my strategy. You can hide your units in different areas (such as forests or cities) to obscure visibility and better protect them, set units on vantage points above your enemy, and set your units to ambush enemies while hidden. This, alongside weather effects affecting how you approach combat, adds a lot of appreciated depth to gameplay.

“Super World War” is a great time for long-time fans of the strategy genre and newcomers alike. Its irreverent charm and complex mechanics, alongside its hours of single- and multiplayer content, are sure to make it a favorite for players of all kinds. I give it an 8/10.

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Related: Reviews by Josh Freeman

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I love games and love talking about games. Some of my favorites include action games (both 2D and 3D), metroidvanias, roguelikes, shooters, and Indies.

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