Daedalic Entertainment, a leading developer and publisher of story-driven games, and long-standing strategy game experts Funatics have revealed how worlds get made in Valhalla Hills.
Valhalla Hills takes place on islands big and small, each of which is unique to the respective player, game and mission. The islands grow in complexity from level to level; each level you complete unlocks new resources and terrain for the next island. In the endgame, near the doors of Valhalla itself, islands are generated from 24 different terrains and 25 resource types, providing near-endless variety. The same goes for the Viking tribesmen the player is leading: The system is able to create more than 2.000.000 different looks for the men and women of the tribe—no two Vikings ever look alike in Valhalla Hills.
This system works well with the rogue-like approach the game takes as it confronts the player’s precious Viking tribe on their way to Valhalla with new and dangerous challenges at every turn. And while it has a comprehensible level structure, the procedural systems provide ample replay value.
Valhalla Hills will be released via Steam Early Access on August 24, 2015. The full release is planned for Q4 2015 and will support Windows, Mac and Linux
Related: Daedalic and Funatics Team Up for Viking-themed Strategy Game VALHALLA HILLS
Source: Press Release
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