At first glance at YesterMorrow, by developer BitMap Galaxy and publisher Blowfish Studios, you will be deeply attracted by its artistic style. Start with the main menu, the left side represents yesterday, a peaceful and beautiful ancient Chinese town. The tomorrow side is a completely opposite scene where everything seems to be destroyed; we can only see a doomsday background. A question arises from our hearts, what is happening here?
This is YesterMorrow, a 2D pixel platformer game available for PC, Xbox One, PlayStation 4, and Nintendo Switch. In–game, you play as a young woman named Yuri. The story starts from her childhood, where Yuri lived in a small village. People were prepared for an annual celebration, but all of a sudden, Shadows attack the small town. As a guardian, Yuri’s father failed to resist the shadow’s attack, and the world was occupied by the Shadow. Time skips forward for several years, Yuri’s father disappeared after that attack, and Yuri also grows up to an adult. By coincidence, Yuri has gained the power of time jump, and started her journey to save the world.
The biggest shining point of the whole game is Yuri’s time jump ability. In the game process, the people and mechanisms in the scene will change over time; sometimes you need to collect information from people in the past, and sometimes you need to switch the time to get down with some mechanisms. This is one of the parts that I like, some puzzle elements. Although this is not the first time using time in game design, it still makes me feel interested.
The other point is when Yuri changes the timelines, Bitmap Galaxy also shows us two totally different worlds, just like what showed in the main menu. Childhood Yuri’s world is a peaceful world, and the creature is not corrupted by the Shadow; you can put your concentration on figure out the puzzle. Adult Yuri’s world is full of enemies, and you have to battle with Shadow to figure a way out. The music and the background are also switched between the different timelines, and we can see the intentions of the production team from these details.
YesterMorrow is not very long – it takes about 6 to 10 hours to complete the main story. After we defeat each boss, Yuri will get new abilities. Double jump, dashing, fast falling, etc. For the last several bosses, you need to combine all the abilities you have in order to win the battle. As an ACT gaming fan, these make it so much fun to challenge.
But YesterMorrow has several problems, which makes some of the pros that should be advantages not so attractive. The action design is a little bit weird in this game. Before you defeat the first boss, all you can do is jump. Including all the monsters you encounter, you can only avoid them by jumping between platforms. The jumping design makes this experience even worse. When Yuri jumps to reach the highest points, you will always get a feeling of stagnation. This is undoubtedly fatal for platformer games that require operational fluency.
At the same time, the game also has lots of technical issues. Some glitches keep show up that affected me a lot when I was doing puzzles and jumping between platforms. Even some of the bugs are irreparable, where I had to restart the game to avoid it. I hope that the Bitmap Galaxy team can publish a patch to repair all of these issues.
Overall, I think we can still try this game and get some fun during the process if all of these mistakes will be fixed.
Check Out the YesterMorrow Trailer:
For more information, please visit: http://yestermorrow-game.com/
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I'm a graduate of Columbia University. The Game, never just entertainment in our leisure time. More like an attractive book, lead us to a fantastic adventure; a good friend, sit down having a deep communication with our spirit. Explore more, happiness is just the most basic benefit that games can give us. Personally, I enjoy every type of game, but especially I love ACTs(e.g. Sekiro, Dark Souls, Devil May Cry, etc.), I like that you overcome any difficulties by ourselves, and feeling about how I grow up with all the techniques learned from gaming. The world in the game also attracts me, stops our step, and looks around, the beauty of the world often lets me forgot I am playing a game. The last wish every gamer "Good luck, have fun!"
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