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Dying Light 2 Stay Human Talks Parkour in New Dev Trailer

Check Out the Dying Light 2 Stay Human – Let’s Talk About Parkour With Tymon Smektała:

Dying Light 2 Stay Human Talks Parkour in New Dev Trailer

In a new interview released today (seen above), Dying Light 2 Stay Human’s Lead Game Designer, Tymon Smektała, explains how parkour in the open-world action-RPG sequel is designed to be thrilling and realistic while compensating for the limitations of players in a video game.

Dying Light 2’s in-game gravity is set to 9.8 m/s^2, the approximate acceleration of free-falling objects in the real world. Leaping, falling, and free-running in Dying Light 2 feel appropriately realistic as a result, but with a limited in-game field-of-view relative to our natural human vision, extra steps were taken to make players feel comfortable and empowered.

In addition, check out the final episode of Dying 2 Know alongside a new gameplay trailer, “The Reason”.

The world premiere of Dying Light 2 Stay Human is just around the corner, so don’t miss any episode of the Dying 2 Know web series (all available here) and if you’re Dying 2 Know More, go further behind the scenes with more episodes of exclusive interviews.
 
Dying Light 2 Stay Human, published by Techland, launches on February 4, 2022 on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch (Cloud Version).
 
Pre-orders are available via dyinglightgame.com/preorder. All pre-orders will come with the exclusive digital Reload Pack and Reach for the Sky Pack, featuring unique outfits, weapons, backpack and paraglider skins. The Reach for the Sky Pack was created in collaboration with Rosario Dawson (The Mandalorian, Sin City), who plays Lawan, a key character whose fate connects with main protagonist Aiden during his journey.
 
Team up with other survivors on Discord, Facebook, Twitter, Instagram, and YouTube.

Related: Dying Light 2 Stay Human Final Dying 2 Know Episode Airs Tomorrow on Twitch

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I'm a published author and proud US Army veteran who happens to be a gamer, so I decided to combine the two and love every minute of it! Feel free to contact me with any questions or comments and I'll be sure to get back to you.

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