The Battlefield 4 official Blog just outlined seven new distinct game modes that are playable on the 10 multiplayer maps.
The following was taken directly from the Blog:
Battlefield 4 brings seven distinct game modes all playable on the ten exciting multiplayer maps – and all modes will be playable on all maps. By carefully zoning the playable combat areas, adapting flag layouts, and catering for a variety of gameplay styles, each map will accomodate any game mode you wish to play. Read on for details on each of the game modes in Battlefield 4!
CONQUEST (Playable in the Battlefield 4 Beta)
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Combat type: The definitive Battlefield mode – All-out vehicle warfare mixed with intense infantry action across land, air and sea
Designed for: 24 players (X360, PS3) / 64 players (Xbox One, PS4, PC)
Commander mode: Optional
Conquest is the quintessential Battlefield mode and includes all-out vehicle warfare across land, air and sea. Engage in dogfights with jets, lay waste to the battlefield with tanks, patrol the rivers in attack boats, and engage in intense infantry combat. With its vast maps and wide array of available vehicles, Conquest truly lets you play your way. THIS is Battlefield!
The goal is simple; capture flags, eliminate enemy soldiers, and bring the enemy’s ticket count down to zero. The best way to do that is to make sure you own a majority of the available flags on the map. To capture flags you must be within a specific range. The more flags your team controls the faster your enemies’ respawn tickets will reduce. But be advised, your enemy can capture your flags at any time, turning the table and putting you on the offensive. The first team to bleed their opponent’s respawn tickets to zero are the victors.
DOMINATION (Playable in the Battlefield 4 Beta)
Combat type: Fast-paced infantry variant of Conquest
Designed for: 20 players (all platforms)
Commander mode: No
Domination is an intense, infantry only game mode that made its debut in Battlefield 3: Close Quarters. While sharing many of the elements of Conquest (capturing flags, bleeding your enemies’ tickets to zero), Domination is tighter and more focused. You’ll never be far from a flag, which means you’ll be constantly on the move and constantly in the thick of the action.
In contrast to Conquest, capturing flags is much quicker in Domination, and the ticket count is lower than in Conquest. You also lose tickets more slowly if you own a minority of the bases. This means that every kill made in Domination means much more for the outcome of the entire match than it does in Conquest.
OBLITERATION
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Combat type: Mad dash in vehicles and on foot to deliver explosives
Designed for: 24 (X360, PS3) 32 (Xbox One, PS4, PC)
Commander mode: Optional
We call this the ”Battlefield Moments Generator”. One of the two new game modes in Battlefield 4, Obliteration is definitely the most explosive! In Obliteration, a bomb spawns at a random location on the map. Both teams must fight to pick up the bomb, drop it off at one of their opponent’s three objectives, arm it, and destroy the objective. Once a bomb has detonated, the next one randomly spawns in a new location and the chaos starts all over. The game lasts until one team has detonated the other team’s three objectives. Obliteration can be devastatingly quick or a harrowing tug of war depending on how good your team is at staying together and delivering the bomb. Like most other game modes, there is usually also a time limit in place to make sure the match does not go on for too long.
Compared to Conquest, the action in Obliteration tends to be heavily focused on wherever the bomb is located. Since there’s only one bomb at a time, you will often find yourself going from attacker to defender in the blink of an eye. You need to be able to predict enemy movement to defend at the right place at the right time and reclaim the offensive – or intercept the enemy to reclaim possession of the bomb. The constantly shifting playing field from offense to defense is partly inspired by American football – with the detonation of an enemy installation being the Battlefield equivalent of scoring a touchdown.
Learn more about Obliteration in this blog post.
DEFUSE
Combat type: Competitive close quarters combat
Designed for: 5 vs. 5 players (all platforms)
Commander mode: No
The other new game mode making its debut in Battlefield 4, Defuse is a highly competitive and lethal. Each player is given a single life per round, every shot fired having the potential to drastically change the outcome. Teams can win by eliminating the enemy squad, or arming and detonating a military objective that they own (similar to the M-COM stations in Rush mode.)
Built from the ground up and designed to cater to the most competitive Battlefield players, Defuse provides a distinctly new flavor to Battlefield that stands in stark contrast to other modes like Rush and Conquest. Each player can only be revived once per round, and players who have been eliminated will be following the rest of the showdown from the sidelines.
TEAM DEATHMATCH
Combat type: The classic shooter mode, Battlefield 4 style
Designed for: 20 players (all platforms)
Commander mode: No
Few game modes are as instantly recognizable as Team Deathmatch. The setup is deliciously simple: two teams face off in combat, with the first team to reach a preset number of kills emerging victorious. There’s nothing more to it – it’s the perfect game mode for when you’re short on time and crave instant action.
RUSH
Combat type: Fight deep into enemy territory by detonating their M-COM stations
Designed for: 24 players (X360, PS3) 32 players (Xbox One, PS4, PC)
Commander mode: Optional
Another signature Battlefield multiplayer mode, Rush is an asymmetrical struggle between Attackers and Defenders. The goal is for the attacking team to arm and destroy two MCOM stations in each zone of the map. The defending team must stop this from happening before the run out of respawns. If the attacking team is successful, two more MCOM stations are spawned deeper on the map. Rush continues until the attacking team has destroyed all six of their enemies MCOMs, or when the defending team has successfully bled the attacking team’s respawn tickets dry. Often, a game of Rush will take you through a number of different environments, each asking you to reconsider your tactics and your loadout.
SQUAD DEATHMATCH
Combat type: Four squads fight on the ground with limited vehicle support in a race to the top of the leaderboard
Designed for: 20 players (all platforms)
Commander mode: No
In Squad Deathmatch, four squads face off in a battle to the top of the leaderboard. The first squad to reach the preset number of kills in each round is declared the winner. Squad Death Match is a mode that takes the immediate action from Team Deathmatch and doubles the number of participating teams to deliver an intense battle to see who will emerge victorious.
In case you missed it, check out the latest Multiplayer Video.
The game is scheduled to release October 29 on PC, PS3 and Xbox 360 across North America, and November 1 across Europe. It also hits PS4 US on November 12, and across Europe November 29. On Xbox One, it hits America November 19 and Europe November 21.
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