Aeternoblade II: Director’s Rewind was published onto Steam on September 7th of this year by developers and publisher Corecell Technology Co.,Ltd. The game is described in its Steam description as a “hardcore action-puzzle game of Time-Manipulation Combat.” The first AeternoBlade game was originally released as a Nintendo 3DS game in February of 2014, but can now also be found and played on Steam.
The second AeternoBlade game is, like the original, an action role-playing games that follows fantasy storyline about main character, Freyja, in her time altering quests to save her reality. In this game, players are introduced to two new playable characters and those who played the first game get to see the continuation of the original storyline. While the first version of Aeternoblade II was release last October, this Director’s Rewind is the new and improved version of the game.
Something about the voice acting combined with the lack of originality of this game made it feel older to me than it probably should have. The characters and scenery were fun to look at, as all fantasy game locations and main characters usually are, but none of them had an impact on me in terms of location or characterization. I was very lost when it came to the story of the game because I did not play the first one and the game does not spend a lot of time giving you background information or explanations (despite having a difficulty option for players to have very easy combat scenes so that they could focus on the story).
The game play is very combat-focused, so most of the other elements of the story you will get will come via combat and dialogue. All players really need to know is that Freyja, the character in the cover photo, is travelling with characters Felix and Bernard, with the goal of saving their world/reality. They must fight several monsters along the way, traveling through castles and forests with their fancy medieval weapons in true fantasy RPG fashion.
Aeternoblade II: Director’s Rewind can be played through the perspective of all three of the characters mentioned above. It doesn’t do much for the story in my opinion, but one really cool aspect it adds to the game is different styles of combat. Different characters use different weapons, combos, and time manipulation skill. That being said, I never felt attached to or got used to playing any one character, however, I was happy to experience different styles of combat.
Those different time manipulation skills are really what sets this game apart from the countless other games just like it. It helped divide up the repetitiveness and make the fighting more interesting. You can use time manipulation in battle, but it also can be used to in other parts of the game. It is a puzzle solving game, where you do things like dodge fireballs and jump on floating platforms to get through to the next area. Any difficulty players have with the puzzles can be helped by the checkpoints provided. It’s not my kind of game but it would best serve gamers that like simultaneously playing multiple styles of RPG combat and solving puzzles.
6/10
Check Out the Aeternoblade II: Director’s Rewind Trailer:
Aeternoblade II: Director’s Rewind is available for Windows PC via Steam.
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Steam Review
I am an aspiring writer particularly interested in helping write video game storylines and scripts. I prefer games that aim to strike a balance between compelling stories with character development and fun and immersive gameplay. Some of my favorite games include Until Dawn, Detroit Become Human, and both the Call of Duty and Resident Evil game series.
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