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Blade: Redemption Multiplayer Hack-and-Slash Heading to Mobile

Blade: Redemption Heading Multiplayer Hack-and-Slash Heading to Mobile

4:33 Creative Lab’s Unreal-powered action RPG to bring synchronous multiplayer brawling, deep combat elements, and endless dungeons to iOS and Android

Seoul Aug. 5, 2015 – Global mobile game publisher 4:33 Creative Lab has pulled the cloak back on its exciting role-playing game (RPG), Blade: Redemption, developed by ActionSquare. This hack-and-slash mobile game is powered by the Unreal Engine, and offers real-time player-versus-player (PvP) modes with numerous other features. Blade was originally released only in South Korea, and it achieved fourth place on Google Play’s top grossing games worldwide for May 2014.

Blade: Redemption has proven itself as an eye-catching and award-winning experience, and we’re excited to share this heavy-duty action RPG with a brand new audience,” said Tae Hwan So, CEO of 4:33 Creative Lab. “Mobile audiences have grown and matured to include many, many gamers who crave in-depth gameplay, and we know that Blade has the fast-paced combat and competitive PvP action that mid- and hard-core mobile gamers want.”
“We’re absolutely thrilled,” said Jae Young Kim, CEO of ActionSquare. “Blade has received numerous awards since its release in Asia, and we’re very pleased to share Blade with mobile gamers around the world. We hope you enjoy the game, and we look forward to your feedback!”
Blade: Redemption is an intense, fantasy-themed action RPG offering tons of exciting gameplay:

  •     Competitive real-time PvP
  •     Multiple characters with a distinct set of skills and fighting style
  •     More than 100 mighty weapons
  •     80 single-player dungeons
  •     Infinity Dungeon that offers 100 deadly rounds of boss battles
  •     Mobile experience powered by Unreal Engine technology

Here are the new screenshots:

Blade: Redemption will be launched later this year for iOS and Android.

Source: Press Release

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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.

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