Divinity: Original Sin 2 by developer Larian Studios is a role-playing adventure game where you are a Sorcerer, those of which are to be imprisoned on an island named Fort Joy. You’ll explore the game with a character you create with the tremendous amount of customization provided, not only for your character’s appearance, but also for their overall skillset and abilities. The game will immerse you with its rich and extensive storyline as you discover characters and locations that provide more lore and backstory.
Divinity: Original Sin 2 gives you the option to choose the game’s difficulty based on what kind of player you are, whether that’s explorer, classic, tactician, or honor mode. Each mode provides either handicaps to make the game more difficult or boosts in stats to experience the game in easier conditions.
The customization allowed for the player is very immense. You can customize the character’s origin, appearance, attributes, skills, abilities, talents, and tags. The range of options given is so wide, allowing the player to create their character and experience the game however they want, which adds a lot in terms of the game’s replay value.
The storyline is one of Divinity: Original Sin 2’s strongest points. The amount of content packed into the game is so extensive because just about everything has a backstory to it. Every character you meet will have their own story and it helps to connect with them if they join your team. Not only that, but the side quests have a much more significant feeling to them because you’re more immersed, where in other games it just feels like a chore to complete them. Each character’s personality also changes how you choose to address them, based on what you know about them and how you think they’ll react. Also, the voice acting is top notch which adds to each character’s personality as well.
The overall control provided within the combat is also an excellent feature. An Action Point (AP) system is implemented into the game and it adds a lot more compared to standard turn-based games, where you only have one move and you’re done. It allows you to be able to plan strategies that are centered around your team composition rather than just straightforward fighting. Movement during combat is also a lot better than most turn-based games, because it’s a lot less limited than isometric or hexagon type fields, allowing a lot more control over your characters.
Most of the flaws in Divinity: Original Sin 2 revolve around their exploration controls. To move around you click anywhere on the terrain, and because of the multitude of items and interactions, you may accidentally click on objects you didn’t mean to, and even worse, accidentally steal them. This can have the negative consequence of affecting the attitude others have toward your character. Also, the mini map seems like a good option for pathfinding, but clicking on it won’t do anything. You must click in-game to be able to move, which sometimes means moving the camera around to be able to find your destination, which can be a bit tedious and annoying.
Additionally, there’s no quest screen provided within the game. There is, however, a journal which keeps track of various events and updates if any new findings are discovered. There are also flags that serve as hints on how to progress, but it is mainly up to the player to explore and continue the story.
Overall, Divinity: Original Sin 2 is a great role-playing adventure game. The storyline is amazing with the amount of backstory added to all the characters that add to the overall game feel. The combat is done excellently and values strategy immensely. The control given over characters on your team is executed very well in both movement and dialogue options. Character customization for skills, abilities, and talents allows the player to replay the game and enjoy it all over again.
Rating: 9/10
Check Out the Divinity: Original Sin 2 Trailer:
Divinity: Original Sin 2 is available for $44.99 on PC via Steam.
PC Review
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9/10
I am currently a sophomore at Michigan State University, majoring in Computer Science and minoring in Game Design and Development. I love to play a wide variety of games and hope to one day be able to create amazing games like these.
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