Earlier today, developer Full Control released a new developer diary for Jagged Alliance: Flashback.
Now, the developer released the last major updated from the game’s release next week:
Take a look at the update notes below:
- Energy System: The energy system aims to create the feeling of exhaustion or vigoration at appropriate times. A unit will run low on energy after sprinting for several consecutive turns, simulating being out of breath, exhaustion or even unconsciousness.
- Morale System: Every mercenary has their own morale rating. If a unit is shot the morale is reduced. This can cause both the enemy and the player to panic, run away or make deadly mistakes.
- Drop & Loot system: has been substantially revised, containers are now accessible throughout the game.
- New enemy spawn system: provides enemies with more varied equipment according to specific experience level and assigns them to unique squads.
- Improved enemy AI: enemies will now go into cover, move or change stance and use their equipment to the best of their ability
- 15 new iconic weapons: New handguns, SMGs, assault- and sniper rifles
- All Sectors unlocked: All Sectors from the final game can now be accessed and explored!
- Strategic Map UI Overhaul
The Game Setting:
It is 1988 on the caribbean island group of San Hermanos. The ruthless smuggler and arms dealer, who dubbed himself ‘The Prince’, rules the islands with an iron fist. The oppressed people of San Hermanos have little hope for a better future and the prince’s army succeeded in capturing the rebel leader, Marion Shiro, and has sentenced her to death.
Avoiding an open invasion, the player is sent to infiltrate San Hermanos and help the rebellion before things take a turn for the worse…
Jagged Alliance: Flashback releases October 21 and is currently available for $39.99, £29.99, 34,99€ through Steam Early Access.
Related: Jagged Alliance: Flashback Announced and Dated, Trailer
Source: Press Release
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