If you’re anything like me, you’ve often thought about surviving in an apocalypse or having to go it alone on the frontier of some wild place. Where danger lurks over every hill and certainly around every corner, then this game might be for you. Outward from Deep Silver focuses on trying to make the player as human as possible.
In the pursuit of creating human and relatable gameplay, Deep Silver has created a great daunting challenge for players. The game leans heavily on human needs like sleep, food, and clean water. It even has a temperature system for characters exposed to the elements. If a character is running in the desert they can’t wear heavy clothes and requires a lot more water. Same goes for cold snowy landscapes the character requires a big fur jacket and sometimes a fire. Building a fire usually calls for making a camp too. The player could choose to lay out only a bedroll or set up a tent. All these items need to be collected or bought and then more importantly- carried. The game depends heavily on weight allocation system. There are a few different ways the player can carry objects; the first being on the player’s person like weapons and armor, the second is in the player’s pockets with a limit of 10 pounds, or in a backpack. The first few packs I got could all carry 50 lbs but I’m sure there are larger packs the farther players progress. All storage can actually carry more but starts to slow the characters movement down. There is a dramatic point where the character can no longer move with the weight burden. The pack can also be quickly dropped to increase movement speed in combat. But you know that saying many hands make light work. Well, you don’t actually have to do it all alone.
Outward has a split screen option. Since I haven’t played the co-op myself I can’t speak to it but attached is at least a still of what it looks like to wonder outward with a friend.
If you don’t play with a friend don’t be too disparaged the game has pretty good voice acting where it is available, but most are text-based communication and the voice actors never read all of the text during their performance.
So to wrap this impression up and send Outward into the world it seems like a fun game and I look forward to putting some more time into traveling this vast world. What do you guys think, seem fun?
Check Out the Outward Dev Diary:
Outward is slated to hit PlayStation 4, Xbox One, and Steam on March 26th, 2019.
I've been a life long nerd and video game junkie known to associate with the likes of Link, Nathan Drake, Batman, and Master Chief. I'm a filmmaker by profession, but spend lots of time behind a controller escaping the real world. @GregVelde on Instagram/Twitter/YouTube
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