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Post Apocalyptic Rogue-Like Skyshine’s BEDLAM Release Date Announced

Post Apocalyptic Rogue-Like Skyshine’s BEDLAM Release Date Announced

Austin, USA – Monday 24th August, 2015 – Independent developer Skyshine Games in partnership with indie publisher Versus Evil, today confirmed that the release date for Skyshine’s BEDLAM will be Thursday 17th September, 2015.  The game will be available for digital download on PC.

Built on the foundations of the Banner Saga engine, Skyshine’s BEDLAM is a fast paced rogue-like turn-based strategy game with a unique art style, tons of character and hours worth of replayability. Set in a post-apocalyptic world inspired by 1980 action movies such as Mad Max, Skyshine’s BEDLAM puts players in the role of the revered and mysterious Mechanic, whose mission is to safely escort a Dozer full of paying passengers and crew across the vast wastelands of BEDLAM to reach a distant utopia known as Aztec city.  Except, in a post-apocalyptic wasteland, with rogue factions threatening you at every turn, it’s not going to be easy.

“The world of Skyshine’s BEDLAM was really born out of the best possible places, the stuff we loved when we were kids.  The games, graphic novels and movies we experienced in the 80’s like Mad Max, Heavy Metal and Judge Dredd were all inspirations.” said John Mueller, Art Director at Skyshine.  “We loved games like FTL and XCOM and the rogue-like genre was a perfect fit for what we wanted to accomplish.  “We have made a game our 14 year old selves would have loved, complete with vomiting monsters, killer robots and gruesomely funny deaths!”

The team also confirmed that the game will be playable on the Versus Evil booth #6608 at the forthcoming PAX Prime event in Seattle which runs from Friday 28th August through to Monday 31st August at the Washington State Convention Centre.

Skyshine’s BEDLAM is available for pre-order now through Steam and other trusted online digital retailers.

Related: E3 2015 Skyshine’s BEDLAM Trailer

Source: Press Release

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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.

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