Developer Yanim Studio has released a new trailer for the short film of its 2.5D platformer adventure Red Goddess.
The new video features facial expressions such as typical examples of morph targets used in facial animation: a closed eye, smiling mouth and a raised eyebrow, that face might have a dozen or more morph targets: one for a smile, one for an open mouth, one for closed eyes, one for bared teeth, one for a frown,etc.
The animators use a basic range of phoneme shapes governing how the mouth moves when making certain sounds, they can make a specific morph target for each phoneme, then string the morphs together with the appropriate timing and audio tracks to create natural-looking mouth movements for speech.
This can be extremely time-consuming when working with complex models that require dozens of variations combined to create natural movement, that is designed specifically for creating facial animation/dialogue (lip-sync) and the facial performances that let 3D animated Divine character becomes convincing.
Red Goddess is being developed with the new Unreal Engine 4 by a six people team and soundtrack by Sonotriggerset. It is scheduled to release on Linux, Mac, PC, PS4 in April and then on Wii U.
Related: Watch the New Red Goddess Trailer
Source: Yannick-Yanim
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