Re: Legend, published by 505 Games and developed by Malaysia-based Magnus Games, is a hybrid farming game/monster collector/ dungeon crawler. In it, you play as an amnesiac tasked with removing corruption from the islands while simultaneously trying to recover your lost memories. A disclaimer before I go further, the game currently lacks a tutorial, so you need to find out how the game works either on your own or by watching videos of other people playing it.
The monsters in the game, called ‘Magnus’, are the clear stars of the show. Magnus is the group name for the monsters, like ‘Pokemon’ is the group name for another set of monsters. You can tame one by feeding it enough of a food type that it likes. You will know when you have given it enough when several hearts rise from it. Once you have done this, you participate in a minigame where you try to wrangle the Magnus. Succeed, and you will have tamed the Magnus.
Once you have a Magnus, you need to keep it fed and happy. Supposedly, if you don’t, then the Magnus will leave you (although I am not sure whether or not this has been implemented yet). You can make your Magnus happy simply by talking/interacting with it or feeding it something it likes.
Each type of Magnus enjoys different types of food, there’s even a type of Magnus that enjoys eating copper ore of all things! You can either guess and check to find out what type of food each type of Magnus likes, or you can check the wiki on the game to get information on each Magnus. I chose to do the later and it saved me from some headaches considering how varied the Magnus diet is for each character.
In keeping with the monster-collecting genre, the Magnus are able to evolve into new forms at levels 15 and 45. Some Magnus even have 2 or 3 different options for evolution routes they can take! To evolve a Magnus, you have to raise one particular stat to a certain amount and feed it a specific item. I suggest checking the wiki to find out what you need to get specific evolutions.
Unlike most monster-collection games, your character is capable of taking a sword and entering the battle alongside the Magnus. You also have the option of riding your Magnus, so it takes damage instead of your character. Your character can equip armor as well as 1 of 4 weapon types: broadsword, dual swords, bow & arrow, or magic staff. You can get this equipment by finding it in chests, crafting it yourself, or in some cases buying it. That being said, I found that the stats of the Magnus increase more at each level-up than your own, so in the current build of the game, it will eventually reach a point where its smarter to leave the fighting to your Magnus.
Speaking of stats, as it currently stands, you need to manually allocate new stat points as you earn them. As the game still lacks a tutorial, it took me a while to figure out how to do this. For those of you thinking of playing the game, here’s how you do it. For your own character, you simply click on the stats tab in the inventory menu, click on the stat(s) you want to increase, and click accept. For your Magnus, you need to click on the Magnus tab of the inventory menu, click on the Magnus you want to improve, click on its stats tab, and then the process from there is the same.
Crafting in the game works more or less how you would expect. Gather the necessary materials and take them to your farm’s workbench. The twist is that there is a minigame you need to complete before you get the crafted item. I found that there was a 2 second delay between when I would click in this minigame and when it registered that I clicked, making this minigame very frustrating for me. Luckily, if you fail the minigame, you get back the resources you were using. And thank goodness for that, with how hard that minigame is, forcing the player to scour the game for more rare materials would just be plain cruel.
Farming also works more or less the same as it does in other farming games. You plow the field with a hoe, plant the seeds, and water the seeds once each day. However, this game adds to the formula by introducing crops that can be planted at the bottom of a lake—referred to as ‘aquatic crops’. For aquatic crops, the process is slightly different: you need to use a shovel to ‘plow’ the ground and instead of watering them once a day, you need to scare fish off that are trying to eat it once per day. For some odd reason, crops you can buy during spring can only be planted and harvested during spring. If you try to plant them in any of the other 3 seasons, they will wither and die. Additionally, once the next season comes around, any crops that are in the process of growing will wither and die. As you might have guessed, you can use these crops to tame or evolve a Magnus. For taming a Magnus, crops are split into land crops and aquatic crops. This means that a Magnus that is tamed by being fed a land crop will enjoy any type of land crop. For evolving however, if a crop is required, it will require one specific type of crop, hence why I suggest checking the wiki on the game for evolving Magnus.
Re: Legend also has an affection system, but either I never did enough to raise the points for any of the townsfolk, or that system hasn’t been implemented yet.
Overall, I enjoyed my time with this game.
Check Out the Re:Legend Trailer:
For further details please visit the official Re:Legend website, Steam Early Access, Twitter, and Facebook.
I am a recent Computer Science/Game Development Programming Chapman University Graduate. I am a life long enthusiast of computer/video gaming and my favorite game genres are adventure, choice-driven stories, fighting, and racing. My favorite game/movie series include but aren't limited to 'Legend of Zelda'; 'Dragon Age'; 'Persona'; 'Sonic the Hedgehog'; 'Mario'; 'Metroid' ;'Megaman'; 'Naruto'; 'Batman'; 'Spiderman'; 'Star Wars'; and 'Star Trek.'
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