SNK Allstar is a mobile beat’em up fighting King of Fighters spin-off by Superprism Games. The main character is Kyo Kusanagi, who joins a King of Fighters Tournament to win and possibly save the world.
The first objective within the game is to find two other fighters to join Kusanagi in the tournament. With three fighters, Kusanagi and his team can then enter the tournament. To win the tournament, the player has to collect the badges from each team they defeat.
For each fighter on Kusanagi’s team, there are numbers at the bottom of the screen that correspond to the type of attacks certain fighters can perform. Each teammate only has three different attacks.
Additionally, there is an ‘auto’ button which allows the members of Kusanagi’s group to fight without the player having to press any buttons. For someone like myself who is not used to having to pay attention to swiping a screen a certain way, the auto button is a nice crutch. Be warned however, that the player cannot win all fights using the auto feature.
It is important for the player to keep track of the amount of energy they have during the fight. There is a blue, orange, or purple bar at the bottom of the screen that measures energy. The color of the energy bar varies depending on the intensity of the fight. Orange is stronger than blue, and purple is stronger than orange. While the amount of energy usually increases over the course of each match, the player will have to be careful not to deplete that energy too quickly.
Each fight in the game becomes progressively harder. This is evident by the increasingly difficult opponents, the color of the bar, and the number of foes. As the player advances in level they face off against more adversaries. One match has at least two rounds, with the strongest enemies typically arriving in the last round.
The player must also watch the health bar of their fighters. If one team member falls, then the fight can become harder for the remaining characters.
The more fights the player wins, the more experience, gold, and upgrades they earn. These all can help the player in more challenging fights down the road. For instance, the more Kusanagi’s sword is upgraded, the more powerful it becomes. This in turn, makes challenges against otherwise difficult opponents much easier.
Unlike other fighting games, SNK Allstar has various worlds. Additional worlds can only be accessed once the player has completed all stages within their current world.
Some polished aspects of the game include the level and upgrade systems, the difficulty progression of each level, and the animation style. The level and upgrade systems are straight forward and complete. Every level becomes progressively harder as the player advances in the game. Lastly, the animation style is reminiscent of 1990s and 2000s arcade fighting games.
Some features that could use work are the dialogue, the clubs, and the amount of purchases within the game. There are times when characters are talking, and one letter of a word might appear on the next line, instead of with the rest of the word. To me, this was awkward. Additionally, the player can join clubs, but I am uncertain what purpose clubs serve. Lastly, if the player wants certain characters or needs supplies within the game, the player must purchase them with real world money. There are ways to avoid doing this, and it is not necessary, but it is still slightly annoying.
Overall, I would give SNK Allstar 7/10.
Check Out the SNK Allstar Trailer:
SNK Allstar is available via the App Store and Google Play.
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Android Review
I am a college student studying English at Michigan State University. My first video game was Icewind Dale I for the PC and I’ve been playing games ever since. Whenever I’ve had a particularly difficult day, games such as The Sims help me unwind. Some of my favorite games include the Bioshock, Fallout, Mass Effect, Wolfenstein, and latest Tomb Raider series.
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